[   0.009][v][cplayer] mpv 0.29.0-306-gc52b2343c2 Copyright © 2000-2018 mpv/MPlayer/mplayer2 projects
[   0.009][v][cplayer]  built on Wed Apr 10 11:19:01 STD 2019
[   0.009][v][cplayer] ffmpeg library versions:
[   0.009][v][cplayer]    libavutil       56.26.100
[   0.009][v][cplayer]    libavcodec      58.48.101
[   0.009][v][cplayer]    libavformat     58.27.100
[   0.009][v][cplayer]    libswscale      5.4.100
[   0.009][v][cplayer]    libavfilter     7.48.100
[   0.009][v][cplayer]    libswresample   3.4.100
[   0.009][v][cplayer] ffmpeg version: git-2019-04-10-7cf0d134
[   0.009][v][cplayer] 
[   0.009][v][cplayer] Configuration: /home/chainik/mpv/mpv-winbuild-cmake/build64/packages/mpv-prefix/src/mpv/waf configure --enable-static-build --disable-pdf-build --disable-manpage-build --enable-libmpv-shared --enable-lua --enable-javascript --enable-libarchive --enable-libass --enable-libbluray --enable-dvdread --enable-dvdnav --enable-uchardet --enable-rubberband --enable-lcms2 --enable-openal --enable-vapoursynth --prefix=/home/chainik/mpv/mpv-winbuild-cmake/build64/install/mingw
[   0.009][v][cplayer] List of enabled features: asm atomics build-date cplayer crossc cuda-hwaccel d3d-hwaccel d3d11 d3d9-hwaccel debug-build direct3d dos-paths drmprime dvdnav dvdread dvdread-common egl-angle egl-angle-win32 egl-helpers ffmpeg ffnvcodec gl gl-dxinterop gl-dxinterop-d3d9 gl-win32 glob glob-win32 gnuc gpl iconv javascript jpeg lcms2 libaf libarchive libass libass-osd libav-any libavcodec libavdevice libbluray libm libmpv-shared lua luajit mingw noexecstack openal optimize plain-gl posix-or-mingw rubberband shaderc shaderc-static static-build stdatomic uchardet vapoursynth vapoursynth-core vapoursynth-lazy vulkan wasapi win32-desktop win32-internal-pthreads win32-pipes zlib
[   0.009][d][osc] Loading lua script @osc.lua...
[   0.009][d][ytdl_hook] Loading lua script @ytdl_hook.lua...
[   0.010][d][stats] Loading lua script @stats.lua...
[   0.010][v][ipc] Starting IPC master
[   0.010][d][ytdl_hook] loading mp.defaults
[   0.010][d][osc] loading mp.defaults
[   0.010][v][ipc] Listening to IPC pipe.
[   0.010][d][stats] loading mp.defaults
[   0.011][d][osc] loading @osc.lua
[   0.011][d][ytdl_hook] loading @ytdl_hook.lua
[   0.011][d][stats] loading @stats.lua
[   0.011][d][autoload] Loading lua script C:\Users\im\AppData\Roaming/mpv/scripts/autoload.lua...
[   0.011][d][autospeedwin] Loading lua script C:\Users\im\AppData\Roaming/mpv/scripts/autospeedwin.lua...
[   0.011][v][cplayer] Waiting for scripts...
[   0.011][d][ytdl_hook] reading options for ytdl_hook 
[   0.011][d][stats] reading options for stats 
[   0.012][d][autoload] loading mp.defaults
[   0.012][d][autospeedwin] loading mp.defaults
[   0.012][v][ytdl_hook] script-opts/ytdl_hook.conf not found. 
[   0.012][v][stats] script-opts/stats.conf not found. 
[   0.012][v][stats] lua-settings/stats.conf not found. 
[   0.012][v][ytdl_hook] lua-settings/ytdl_hook.conf not found. 
[   0.012][d][autospeedwin] loading file C:\Users\im\AppData\Roaming/mpv/scripts/autospeedwin.lua
[   0.012][d][autoload] loading file C:\Users\im\AppData\Roaming/mpv/scripts/autoload.lua
[   0.012][d][osc] reading options for osc 
[   0.012][d][autoload] reading options for autoload 
[   0.012][v][osc] script-opts/osc.conf not found. 
[   0.013][v][autoload] script-opts/autoload.conf not found. 
[   0.013][v][osc] lua-settings/osc.conf not found. 
[   0.013][d][cplayer] Run command: define-section, flags=64, args=[input_stats, i script-binding stats/display-stats
[   0.013][d][cplayer] , default]
[   0.013][d][cplayer] Run command: enable-section, flags=64, args=[input_stats, allow-hide-cursor+allow-vo-dragging]
[   0.013][d][cplayer] Run command: define-section, flags=64, args=[input_forced_stats, , force]
[   0.013][v][autoload] lua-settings/autoload.conf not found. 
[   0.013][d][cplayer] Run command: enable-section, flags=64, args=[input_forced_stats, allow-hide-cursor+allow-vo-dragging]
[   0.013][d][cplayer] Run command: define-section, flags=64, args=[input_stats, I script-binding stats/display-stats-toggle
[   0.013][d][cplayer] i script-binding stats/display-stats
[   0.013][d][cplayer] , default]
[   0.013][d][cplayer] Run command: enable-section, flags=64, args=[input_stats, allow-hide-cursor+allow-vo-dragging]
[   0.013][d][cplayer] Run command: define-section, flags=64, args=[input_forced_stats, , force]
[   0.013][d][cplayer] Run command: enable-section, flags=64, args=[input_forced_stats, allow-hide-cursor+allow-vo-dragging]
[   0.013][d][cplayer] Run command: define-section, flags=64, args=[input_stats, i script-binding stats/display-stats
[   0.013][d][cplayer] I script-binding stats/display-stats-toggle
[   0.013][d][cplayer] , default]
[   0.013][d][cplayer] Run command: enable-section, flags=64, args=[input_stats, allow-hide-cursor+allow-vo-dragging]
[   0.013][d][cplayer] Run command: define-section, flags=64, args=[input_forced_stats, , force]
[   0.013][d][cplayer] Run command: define-section, flags=64, args=[showhide, mouse_move script-binding osc/__keybinding1
[   0.013][d][cplayer] mouse_leave script-binding osc/__keybinding2
[   0.013][d][cplayer] , force]
[   0.013][d][cplayer] Run command: enable-section, flags=64, args=[showhide, allow-hide-cursor+allow-vo-dragging]
[   0.013][d][cplayer] Run command: define-section, flags=64, args=[input, mbtn_left script-binding osc/__keybinding3
[   0.013][d][cplayer] shift+mbtn_left script-binding osc/__keybinding4
[   0.013][d][cplayer] mbtn_right script-binding osc/__keybinding5
[   0.013][d][cplayer] wheel_up script-binding osc/__keybinding6
[   0.013][d][cplayer] wheel_down script-binding osc/__keybinding7
[   0.013][d][cplayer] mbtn_left_dbl ignore
[   0.013][d][cplayer] shift+mbtn_left_dbl ignore
[   0.013][d][cplayer] mbtn_right_dbl ignore
[   0.013][d][cplayer] , force]
[   0.013][d][cplayer] Run command: enable-section, flags=64, args=[input, ]
[   0.013][d][cplayer] Run command: define-section, flags=64, args=[input_osc, , default]
[   0.013][d][cplayer] Run command: enable-section, flags=64, args=[input_forced_stats, allow-hide-cursor+allow-vo-dragging]
[   0.013][d][cplayer] Run command: define-section, flags=64, args=[input_stats, i script-binding stats/display-stats
[   0.013][d][cplayer] I script-binding stats/display-stats-toggle
[   0.013][d][cplayer] , default]
[   0.013][d][cplayer] Run command: enable-section, flags=64, args=[input_osc, allow-hide-cursor+allow-vo-dragging]
[   0.013][d][cplayer] Run command: enable-section, flags=64, args=[input_stats, allow-hide-cursor+allow-vo-dragging]
[   0.013][d][cplayer] Run command: define-section, flags=64, args=[input_forced_stats, , force]
[   0.013][d][cplayer] Run command: define-section, flags=64, args=[input_forced_osc, , force]
[   0.013][d][cplayer] Run command: enable-section, flags=64, args=[input_forced_stats, allow-hide-cursor+allow-vo-dragging]
[   0.013][d][cplayer] Run command: enable-section, flags=64, args=[input_forced_osc, allow-hide-cursor+allow-vo-dragging]
[   0.013][d][osc] osc_init 
[   0.014][v][cplayer] Done loading scripts.
[   0.014][i][cplayer] Playing: E:\NewFolder\Comic Girls @ 11988.mkv
[   0.014][v][cplayer] Running hook: ytdl_hook/on_load
[   0.014][v][ytdl_hook] ytdl:// hook 
[   0.014][v][ytdl_hook] not a ytdl:// url 
[   0.014][v][ifo] Opening E:\NewFolder\Comic Girls @ 11988.mkv
[   0.014][v][ifo_dvdnav] Opening E:\NewFolder\Comic Girls @ 11988.mkv
[   0.014][d][cplayer] Run command: disable-section, flags=64, args=[input]
[   0.014][v][bdmv/bluray] Opening E:\NewFolder\Comic Girls @ 11988.mkv
[   0.014][v][file] Opening E:\NewFolder\Comic Girls @ 11988.mkv
[   0.015][d][file] Stream opened successfully.
[   0.015][v][demux] Trying demuxers for level=normal.
[   0.015][d][demux] Trying demuxer: disc (force-level: normal)
[   0.015][d][demux] Trying demuxer: edl (force-level: normal)
[   0.015][d][demux] Trying demuxer: cue (force-level: normal)
[   0.015][d][demux] Trying demuxer: rawaudio (force-level: normal)
[   0.015][d][demux] Trying demuxer: rawvideo (force-level: normal)
[   0.015][d][demux] Trying demuxer: mkv (force-level: normal)
[   0.015][v][mkv] Found the head...
[   0.015][v][mkv] + a segment...
[   0.015][v][mkv] Parsing seek head...
[   0.015][v][mkv] |+ segment information...
[   0.015][d][mkv] float 17063964.000000
[   0.015][v][mkv] | + muxing app: libebml v1.3.9 + libmatroska v1.5.2
[   0.015][v][mkv] | + writing app: mkvmerge v37.0.0 ('Leave It') 64-bit
[   0.015][v][mkv] | + timecode scale: 1000000
[   0.015][v][mkv] | + duration: 17063.964s
[   0.015][v][mkv] | + segment uid ee 1a 92 ad 39 62 89 ad 76 c2 0c a8 c1 e8 3a bb
[   0.015][v][mkv] |+ segment tracks...
[   0.015][d][mkv] float 48000.000000
[   0.015][v][mkv] | + a track...
[   0.015][v][mkv] |  + Track number: 1
[   0.015][v][mkv] |  + Track type: Video
[   0.015][v][mkv] |  + Video track
[   0.015][v][mkv] |   + Display width: 1280
[   0.015][v][mkv] |   + Display height: 720
[   0.015][v][mkv] |   + Pixel width: 1280
[   0.015][v][mkv] |   + Pixel height: 720
[   0.015][v][mkv] |  + Codec ID: V_MPEG4/ISO/AVC
[   0.015][v][mkv] |  + CodecPrivate, length 40
[   0.015][v][mkv] |  + Default duration: 8.342ms ( = 119.880 fps)
[   0.015][v][mkv] | + a track...
[   0.015][v][mkv] |  + Track number: 2
[   0.015][v][mkv] |  + Track type: Audio
[   0.015][v][mkv] |  + Audio track
[   0.015][v][mkv] |   + Sampling frequency: 48000.000000
[   0.015][v][mkv] |   + Bit depth: 16
[   0.015][v][mkv] |   + Channels: 2
[   0.015][v][mkv] |  + Codec ID: A_FLAC
[   0.015][v][mkv] |  + CodecPrivate, length 42
[   0.015][v][mkv] |  + Language: und
[   0.015][v][mkv] |  + Default duration: 96.000ms ( = 10.417 fps)
[   0.015][v][mkv] |+ found cluster
[   0.015][v][mkv] Seeking to 9469317920 to read header element 0x1c53bb6b.
[   0.015][v][mkv] Parsing cues...
[   0.016][v][osd/libass] Shaper: FriBidi 1.0.5 (SIMPLE) HarfBuzz-ng 2.4.0 (COMPLEX)
[   0.016][v][osd/libass] Setting up fonts...
[   0.018][i][autoload] Adding Comic Girls.mkv 
[   0.018][i][autoload] Adding Comic Girls_track2_[und]_DELAY 0ms.mkv 
[   0.018][i][autoload] Adding comic girls optimize.mkv 
[   0.018][d][cplayer] Run command: loadfile, flags=64, args=[E:\NewFolder\Comic Girls.mkv, append, ]
[   0.018][d][cplayer] Run command: playlist-move, flags=64, args=[1, 1]
[   0.018][d][cplayer] Run command: loadfile, flags=64, args=[E:\NewFolder\Comic Girls_track2_[und]_DELAY 0ms.mkv, append, ]
[   0.018][d][cplayer] Run command: playlist-move, flags=64, args=[2, 2]
[   0.018][d][cplayer] Run command: loadfile, flags=64, args=[E:\NewFolder\comic girls optimize.mkv, append, ]
[   0.018][d][cplayer] Run command: playlist-move, flags=64, args=[3, 3]
[   0.020][v][mkv] Seeking to 9469548804 to read header element 0x1254c367.
[   0.020][v][mkv] All headers are parsed!
[   0.021][v][demux] Detected file format: Matroska
[   0.021][v][cplayer] Opening done: E:\NewFolder\Comic Girls @ 11988.mkv
[   0.021][v][find_files] Loading external files in E:\NewFolder\
[   0.022][v][cplayer] Running hook: ytdl_hook/on_preloaded
[   0.022][v][mkv] select track 0
[   0.022][v][mkv] select track 1
[   0.022][i][cplayer]  (+) Video --vid=1 (*) (h264 1280x720 119.880fps)
[   0.022][i][cplayer]  (+) Audio --aid=1 (*) (flac 2ch 48000Hz)
[   0.023][v][vo/gpu/d3d11] Initializing GPU context 'd3d11'
[   0.028][v][osd/libass] Using font provider directwrite
[   0.028][v][osd/libass] Done.
[   0.083][v][vo/gpu/d3d11] Using Direct3D 11 feature level 12_1
[   0.083][v][vo/gpu/d3d11] Device Name: NVIDIA GeForce GTX 1060
[   0.083][v][vo/gpu/d3d11] Device ID: 10de:1c60 (rev a1)
[   0.083][v][vo/gpu/d3d11] Subsystem ID: 103c:84db
[   0.083][v][vo/gpu/d3d11] LUID: 0000000000016808
[   0.083][v][vo/gpu/d3d11] Initializing SPIR-V compiler 'shaderc'
[   0.083][v][vo/gpu/d3d11] Using Direct3D 11.1 runtime
[   0.083][v][vo/gpu/d3d11] Maximum Texture2D size: 16384x16384
[   0.084][v][vo/gpu/d3d11] D3DCompiler version: 10.0.18362.1
[   0.132][v][vo/gpu/d3d11] Using DXGI 1.2+
[   0.132][v][vo/gpu/d3d11] Using flip-model presentation
[   0.132][v][ipc_0] Client connected
[   0.132][d][vo/gpu/d3d11] Texture formats:
[   0.132][d][vo/gpu/d3d11]   NAME       COMP*TYPE SIZE        DEPTH PER COMP.
[   0.132][d][vo/gpu/d3d11]   r8         1*unorm   1B    LF CR {8}
[   0.132][d][vo/gpu/d3d11]   rg8        2*unorm   2B    LF CR {8 8}
[   0.132][d][vo/gpu/d3d11]   rgba8      4*unorm   4B    LF CR {8 8 8 8}
[   0.132][d][vo/gpu/d3d11]   r16        1*unorm   2B    LF CR {16}
[   0.132][d][vo/gpu/d3d11]   rg16       2*unorm   4B    LF CR {16 16}
[   0.132][d][vo/gpu/d3d11]   rgba16     4*unorm   8B    LF CR {16 16 16 16}
[   0.132][d][vo/gpu/d3d11]   r32ui      1*uint    4B          {32}
[   0.132][d][vo/gpu/d3d11]   rg32ui     2*uint    8B          {32 32}
[   0.132][d][vo/gpu/d3d11]   rgb32ui    3*uint   12B          {32 32 32}
[   0.132][d][vo/gpu/d3d11]   rgba32ui   4*uint   16B          {32 32 32 32}
[   0.132][d][vo/gpu/d3d11]   r16hf      1*float   2B    LF CR {16}
[   0.132][d][vo/gpu/d3d11]   rg16hf     2*float   4B    LF CR {16 16}
[   0.132][d][vo/gpu/d3d11]   rgba16hf   4*float   8B    LF CR {16 16 16 16}
[   0.132][d][vo/gpu/d3d11]   r32f       1*float   4B    LF CR {32}
[   0.132][d][vo/gpu/d3d11]   rg32f      2*float   8B    LF CR {32 32}
[   0.132][d][vo/gpu/d3d11]   rgb32f     3*float  12B          {32 32 32}
[   0.132][d][vo/gpu/d3d11]   rgba32f    4*float  16B    LF CR {32 32 32 32}
[   0.132][d][vo/gpu/d3d11]   rgb10_a2   4*unorm   4B    LF CR {10 10 10 2}
[   0.132][d][vo/gpu/d3d11]   bgra8      4*unorm   4B    LF CR {8 8 8 8}
[   0.132][d][vo/gpu/d3d11]   bgrx8      3*unorm   4B    LF CR {8 8 8}
[   0.132][d][vo/gpu/d3d11]  LA = LUMINANCE_ALPHA hack format
[   0.132][d][vo/gpu/d3d11]  LF = linear filterable
[   0.132][d][vo/gpu/d3d11]  CR = can be used for render targets
[   0.132][d][vo/gpu/d3d11] Image formats:
[   0.132][d][vo/gpu/d3d11]   yuv444p => 3 planes 1x1 8/0 [r8/r8/r8] (r/g/b)
[   0.132][d][vo/gpu/d3d11]   yuv420p => 3 planes 2x2 8/0 [r8/r8/r8] (r/g/b)
[   0.132][d][vo/gpu/d3d11]   gray => 1 planes 1x1 8/0 [r8] (r)
[   0.132][d][vo/gpu/d3d11]   gray16 => 1 planes 1x1 16/0 [r16] (r)
[   0.132][d][vo/gpu/d3d11]   uyvy422
[   0.132][d][vo/gpu/d3d11]   nv12 => 2 planes 2x2 8/0 [r8/rg8] (r/gb)
[   0.132][d][vo/gpu/d3d11]   p010 => 2 planes 2x2 16/6 [r16/rg16] (r/gb)
[   0.132][d][vo/gpu/d3d11]   argb => 1 planes 1x1 8/0 [rgba8] (argb)
[   0.132][d][vo/gpu/d3d11]   bgra => 1 planes 1x1 8/0 [rgba8] (bgra)
[   0.132][d][vo/gpu/d3d11]   abgr => 1 planes 1x1 8/0 [rgba8] (abgr)
[   0.132][d][vo/gpu/d3d11]   rgba => 1 planes 1x1 8/0 [rgba8] (rgba)
[   0.132][d][vo/gpu/d3d11]   bgr24
[   0.132][d][vo/gpu/d3d11]   rgb24
[   0.132][d][vo/gpu/d3d11]   0rgb => 1 planes 1x1 8/0 [rgba8] (_rgb)
[   0.132][d][vo/gpu/d3d11]   bgr0 => 1 planes 1x1 8/0 [rgba8] (bgr)
[   0.132][d][vo/gpu/d3d11]   0bgr => 1 planes 1x1 8/0 [rgba8] (_bgr)
[   0.132][d][vo/gpu/d3d11]   rgb0 => 1 planes 1x1 8/0 [rgba8] (rgb)
[   0.132][d][vo/gpu/d3d11]   rgba64 => 1 planes 1x1 16/0 [rgba16] (rgba)
[   0.132][d][vo/gpu/d3d11]   rgb565
[   0.132][d][vo/gpu/d3d11]   vdpau
[   0.132][d][vo/gpu/d3d11]   vdpau_output
[   0.132][d][vo/gpu/d3d11]   vaapi
[   0.132][d][vo/gpu/d3d11]   d3d11
[   0.132][d][vo/gpu/d3d11]   dxva2_vld
[   0.132][d][vo/gpu/d3d11]   mmal
[   0.132][d][vo/gpu/d3d11]   videotoolbox
[   0.132][d][vo/gpu/d3d11]   drm_prime
[   0.132][d][vo/gpu/d3d11]   cuda
[   0.132][d][vo/gpu/d3d11]   yuyv422
[   0.132][d][vo/gpu/d3d11]   yuv422p => 3 planes 2x1 8/0 [r8/r8/r8] (r/g/b)
[   0.132][d][vo/gpu/d3d11]   yuv410p => 3 planes 4x4 8/0 [r8/r8/r8] (r/g/b)
[   0.132][d][vo/gpu/d3d11]   yuv411p => 3 planes 4x1 8/0 [r8/r8/r8] (r/g/b)
[   0.132][d][vo/gpu/d3d11]   monow
[   0.132][d][vo/gpu/d3d11]   monob
[   0.132][d][vo/gpu/d3d11]   pal8
[   0.132][d][vo/gpu/d3d11]   yuvj422p => 3 planes 2x1 8/0 [r8/r8/r8] (r/g/b)
[   0.132][d][vo/gpu/d3d11]   uyyvyy411
[   0.132][d][vo/gpu/d3d11]   bgr8
[   0.132][d][vo/gpu/d3d11]   bgr4
[   0.132][d][vo/gpu/d3d11]   bgr4_byte
[   0.132][d][vo/gpu/d3d11]   rgb8
[   0.132][d][vo/gpu/d3d11]   rgb4
[   0.132][d][vo/gpu/d3d11]   rgb4_byte
[   0.132][d][vo/gpu/d3d11]   nv21 => 2 planes 2x2 8/0 [r8/rg8] (r/bg)
[   0.132][d][vo/gpu/d3d11]   gray16be
[   0.133][d][vo/gpu/d3d11]   yuv440p => 3 planes 1x2 8/0 [r8/r8/r8] (r/g/b)
[   0.133][d][vo/gpu/d3d11]   yuvj440p => 3 planes 1x2 8/0 [r8/r8/r8] (r/g/b)
[   0.133][d][vo/gpu/d3d11]   yuva420p => 4 planes 2x2 8/0 [r8/r8/r8/r8] (r/g/b/a)
[   0.133][d][vo/gpu/d3d11]   rgb48be
[   0.133][d][vo/gpu/d3d11]   rgb48
[   0.133][d][vo/gpu/d3d11]   rgb565be
[   0.133][d][vo/gpu/d3d11]   rgb555be
[   0.133][d][vo/gpu/d3d11]   rgb555
[   0.133][d][vo/gpu/d3d11]   bgr565be
[   0.133][d][vo/gpu/d3d11]   bgr565
[   0.133][d][vo/gpu/d3d11]   bgr555be
[   0.133][d][vo/gpu/d3d11]   bgr555
[   0.133][d][vo/gpu/d3d11]   vaapi_moco
[   0.133][d][vo/gpu/d3d11]   vaapi_idct
[   0.133][d][vo/gpu/d3d11]   yuv420p16 => 3 planes 2x2 16/0 [r16/r16/r16] (r/g/b)
[   0.133][d][vo/gpu/d3d11]   yuv420p16be
[   0.133][d][vo/gpu/d3d11]   yuv422p16 => 3 planes 2x1 16/0 [r16/r16/r16] (r/g/b)
[   0.133][d][vo/gpu/d3d11]   yuv422p16be
[   0.133][d][vo/gpu/d3d11]   yuv444p16 => 3 planes 1x1 16/0 [r16/r16/r16] (r/g/b)
[   0.133][d][vo/gpu/d3d11]   yuv444p16be
[   0.133][d][vo/gpu/d3d11]   rgb444
[   0.133][d][vo/gpu/d3d11]   rgb444be
[   0.133][d][vo/gpu/d3d11]   bgr444
[   0.133][d][vo/gpu/d3d11]   bgr444be
[   0.133][d][vo/gpu/d3d11]   ya8 => 1 planes 1x1 8/0 [rg8] (ra)
[   0.133][d][vo/gpu/d3d11]   bgr48be
[   0.133][d][vo/gpu/d3d11]   bgr48
[   0.133][d][vo/gpu/d3d11]   yuv420p9be
[   0.133][d][vo/gpu/d3d11]   yuv420p9 => 3 planes 2x2 16/-7 [r16/r16/r16] (r/g/b)
[   0.133][d][vo/gpu/d3d11]   yuv420p10be
[   0.133][d][vo/gpu/d3d11]   yuv420p10 => 3 planes 2x2 16/-6 [r16/r16/r16] (r/g/b)
[   0.133][d][vo/gpu/d3d11]   yuv422p10be
[   0.133][d][vo/gpu/d3d11]   yuv422p10 => 3 planes 2x1 16/-6 [r16/r16/r16] (r/g/b)
[   0.133][d][vo/gpu/d3d11]   yuv444p9be
[   0.133][d][vo/gpu/d3d11]   yuv444p9 => 3 planes 1x1 16/-7 [r16/r16/r16] (r/g/b)
[   0.133][d][vo/gpu/d3d11]   yuv444p10be
[   0.133][d][vo/gpu/d3d11]   yuv444p10 => 3 planes 1x1 16/-6 [r16/r16/r16] (r/g/b)
[   0.133][d][vo/gpu/d3d11]   yuv422p9be
[   0.133][d][vo/gpu/d3d11]   yuv422p9 => 3 planes 2x1 16/-7 [r16/r16/r16] (r/g/b)
[   0.133][d][vo/gpu/d3d11]   gbrp => 3 planes 1x1 8/0 [r8/r8/r8] (g/b/r)
[   0.133][d][vo/gpu/d3d11]   gbrp9be
[   0.133][d][vo/gpu/d3d11]   gbrp9 => 3 planes 1x1 16/-7 [r16/r16/r16] (g/b/r)
[   0.133][d][vo/gpu/d3d11]   gbrp10be
[   0.133][d][vo/gpu/d3d11]   gbrp10 => 3 planes 1x1 16/-6 [r16/r16/r16] (g/b/r)
[   0.133][d][vo/gpu/d3d11]   gbrp16be
[   0.133][d][vo/gpu/d3d11]   gbrp16 => 3 planes 1x1 16/0 [r16/r16/r16] (g/b/r)
[   0.133][d][vo/gpu/d3d11]   yuva422p => 4 planes 2x1 8/0 [r8/r8/r8/r8] (r/g/b/a)
[   0.133][d][vo/gpu/d3d11]   yuva444p => 4 planes 1x1 8/0 [r8/r8/r8/r8] (r/g/b/a)
[   0.133][d][vo/gpu/d3d11]   yuva420p9be
[   0.133][d][vo/gpu/d3d11]   yuva420p9 => 4 planes 2x2 16/-7 [r16/r16/r16/r16] (r/g/b/a)
[   0.133][d][vo/gpu/d3d11]   yuva422p9be
[   0.133][d][vo/gpu/d3d11]   yuva422p9 => 4 planes 2x1 16/-7 [r16/r16/r16/r16] (r/g/b/a)
[   0.133][d][vo/gpu/d3d11]   yuva444p9be
[   0.133][d][vo/gpu/d3d11]   yuva444p9 => 4 planes 1x1 16/-7 [r16/r16/r16/r16] (r/g/b/a)
[   0.133][d][vo/gpu/d3d11]   yuva420p10be
[   0.133][d][vo/gpu/d3d11]   yuva420p10 => 4 planes 2x2 16/-6 [r16/r16/r16/r16] (r/g/b/a)
[   0.133][d][vo/gpu/d3d11]   yuva422p10be
[   0.133][d][vo/gpu/d3d11]   yuva422p10 => 4 planes 2x1 16/-6 [r16/r16/r16/r16] (r/g/b/a)
[   0.133][d][vo/gpu/d3d11]   yuva444p10be
[   0.133][d][vo/gpu/d3d11]   yuva444p10 => 4 planes 1x1 16/-6 [r16/r16/r16/r16] (r/g/b/a)
[   0.133][d][vo/gpu/d3d11]   yuva420p16be
[   0.133][d][vo/gpu/d3d11]   yuva420p16 => 4 planes 2x2 16/0 [r16/r16/r16/r16] (r/g/b/a)
[   0.133][d][vo/gpu/d3d11]   yuva422p16be
[   0.133][d][vo/gpu/d3d11]   yuva422p16 => 4 planes 2x1 16/0 [r16/r16/r16/r16] (r/g/b/a)
[   0.133][d][vo/gpu/d3d11]   yuva444p16be
[   0.133][d][vo/gpu/d3d11]   yuva444p16 => 4 planes 1x1 16/0 [r16/r16/r16/r16] (r/g/b/a)
[   0.133][d][vo/gpu/d3d11]   xyz12
[   0.133][d][vo/gpu/d3d11]   xyz12be
[   0.133][d][vo/gpu/d3d11]   nv16 => 2 planes 2x1 8/0 [r8/rg8] (r/gb)
[   0.133][d][vo/gpu/d3d11]   nv20 => 2 planes 2x1 16/-6 [r16/rg16] (r/gb)
[   0.133][d][vo/gpu/d3d11]   nv20be
[   0.133][d][vo/gpu/d3d11]   rgba64be
[   0.133][d][vo/gpu/d3d11]   bgra64be
[   0.133][d][vo/gpu/d3d11]   bgra64 => 1 planes 1x1 16/0 [rgba16] (bgra)
[   0.133][d][vo/gpu/d3d11]   yvyu422
[   0.133][d][vo/gpu/d3d11]   ya16be
[   0.133][d][vo/gpu/d3d11]   ya16 => 1 planes 1x1 16/0 [rg16] (ra)
[   0.133][d][vo/gpu/d3d11]   gbrap => 4 planes 1x1 8/0 [r8/r8/r8/r8] (g/b/r/a)
[   0.133][d][vo/gpu/d3d11]   gbrap16be
[   0.133][d][vo/gpu/d3d11]   gbrap16 => 4 planes 1x1 16/0 [r16/r16/r16/r16] (g/b/r/a)
[   0.133][d][vo/gpu/d3d11]   qsv
[   0.133][d][vo/gpu/d3d11]   d3d11va_vld
[   0.133][d][vo/gpu/d3d11]   yuv420p12be
[   0.133][d][vo/gpu/d3d11]   yuv420p12 => 3 planes 2x2 16/-4 [r16/r16/r16] (r/g/b)
[   0.133][d][vo/gpu/d3d11]   yuv420p14be
[   0.133][d][vo/gpu/d3d11]   yuv420p14 => 3 planes 2x2 16/-2 [r16/r16/r16] (r/g/b)
[   0.133][d][vo/gpu/d3d11]   yuv422p12be
[   0.133][d][vo/gpu/d3d11]   yuv422p12 => 3 planes 2x1 16/-4 [r16/r16/r16] (r/g/b)
[   0.133][d][vo/gpu/d3d11]   yuv422p14be
[   0.133][d][vo/gpu/d3d11]   yuv422p14 => 3 planes 2x1 16/-2 [r16/r16/r16] (r/g/b)
[   0.133][d][vo/gpu/d3d11]   yuv444p12be
[   0.133][d][vo/gpu/d3d11]   yuv444p12 => 3 planes 1x1 16/-4 [r16/r16/r16] (r/g/b)
[   0.133][d][vo/gpu/d3d11]   yuv444p14be
[   0.133][d][vo/gpu/d3d11]   yuv444p14 => 3 planes 1x1 16/-2 [r16/r16/r16] (r/g/b)
[   0.133][d][vo/gpu/d3d11]   gbrp12be
[   0.133][d][vo/gpu/d3d11]   gbrp12 => 3 planes 1x1 16/-4 [r16/r16/r16] (g/b/r)
[   0.133][d][vo/gpu/d3d11]   gbrp14be
[   0.133][d][vo/gpu/d3d11]   gbrp14 => 3 planes 1x1 16/-2 [r16/r16/r16] (g/b/r)
[   0.133][d][vo/gpu/d3d11]   yuvj411p => 3 planes 4x1 8/0 [r8/r8/r8] (r/g/b)
[   0.133][d][vo/gpu/d3d11]   bayer_bggr8
[   0.133][d][vo/gpu/d3d11]   bayer_rggb8
[   0.133][d][vo/gpu/d3d11]   bayer_gbrg8
[   0.133][d][vo/gpu/d3d11]   bayer_grbg8
[   0.133][d][vo/gpu/d3d11]   bayer_bggr16
[   0.133][d][vo/gpu/d3d11]   bayer_bggr16be
[   0.133][d][vo/gpu/d3d11]   bayer_rggb16
[   0.133][d][vo/gpu/d3d11]   bayer_rggb16be
[   0.133][d][vo/gpu/d3d11]   bayer_gbrg16
[   0.133][d][vo/gpu/d3d11]   bayer_gbrg16be
[   0.133][d][vo/gpu/d3d11]   bayer_grbg16
[   0.133][d][vo/gpu/d3d11]   bayer_grbg16be
[   0.133][d][vo/gpu/d3d11]   xvmc
[   0.133][d][vo/gpu/d3d11]   yuv440p10 => 3 planes 1x2 16/-6 [r16/r16/r16] (r/g/b)
[   0.134][d][vo/gpu/d3d11]   yuv440p10be
[   0.134][d][vo/gpu/d3d11]   yuv440p12 => 3 planes 1x2 16/-4 [r16/r16/r16] (r/g/b)
[   0.134][d][vo/gpu/d3d11]   yuv440p12be
[   0.134][d][vo/gpu/d3d11]   ayuv64 => 1 planes 1x1 16/0 [rgba16] (argb)
[   0.134][d][vo/gpu/d3d11]   ayuv64be
[   0.134][d][vo/gpu/d3d11]   videotoolbox_vl
[   0.134][d][vo/gpu/d3d11]   p010be
[   0.134][d][vo/gpu/d3d11]   gbrap12be
[   0.134][d][vo/gpu/d3d11]   gbrap12 => 4 planes 1x1 16/-4 [r16/r16/r16/r16] (g/b/r/a)
[   0.134][d][vo/gpu/d3d11]   gbrap10be
[   0.134][d][vo/gpu/d3d11]   gbrap10 => 4 planes 1x1 16/-6 [r16/r16/r16/r16] (g/b/r/a)
[   0.134][d][vo/gpu/d3d11]   mediacodec
[   0.134][d][vo/gpu/d3d11]   gray12be
[   0.134][d][vo/gpu/d3d11]   gray12 => 1 planes 1x1 16/-4 [r16] (r)
[   0.134][d][vo/gpu/d3d11]   gray10be
[   0.134][d][vo/gpu/d3d11]   gray10 => 1 planes 1x1 16/-6 [r16] (r)
[   0.134][d][vo/gpu/d3d11]   p016 => 2 planes 2x2 16/0 [r16/rg16] (r/gb)
[   0.134][d][vo/gpu/d3d11]   p016be
[   0.134][d][vo/gpu/d3d11]   gray9be
[   0.134][d][vo/gpu/d3d11]   gray9 => 1 planes 1x1 16/-7 [r16] (r)
[   0.134][d][vo/gpu/d3d11]   gbrpf32be
[   0.134][d][vo/gpu/d3d11]   gbrpf32 => 3 planes 1x1 32/0 [r32f/r32f/r32f] (g/b/r)
[   0.134][d][vo/gpu/d3d11]   gbrapf32be
[   0.134][d][vo/gpu/d3d11]   gbrapf32 => 4 planes 1x1 32/0 [r32f/r32f/r32f/r32f] (g/b/r/a)
[   0.134][d][vo/gpu/d3d11]   opencl
[   0.134][d][vo/gpu/d3d11]   gray14be
[   0.134][d][vo/gpu/d3d11]   gray14 => 1 planes 1x1 16/-2 [r16] (r)
[   0.134][d][vo/gpu/d3d11]   grayf32be
[   0.134][d][vo/gpu/d3d11]   grayf32 => 1 planes 1x1 32/0 [r32f] (r)
[   0.134][d][vo/gpu/d3d11]   yuva422p12be
[   0.134][d][vo/gpu/d3d11]   yuva422p12 => 4 planes 2x1 16/-4 [r16/r16/r16/r16] (r/g/b/a)
[   0.134][d][vo/gpu/d3d11]   yuva444p12be
[   0.134][d][vo/gpu/d3d11]   yuva444p12 => 4 planes 1x1 16/-4 [r16/r16/r16/r16] (r/g/b/a)
[   0.134][v][vo/gpu] Testing FBO format rgba16hf
[   0.134][d][vo/gpu] Resizing texture: 16x16
[   0.134][v][vo/gpu] Using FBO format rgba16hf.
[   0.134][v][vo/gpu] Querying ICC profile...
[   0.135][v][vo/gpu/win32] DPI detected from the new API: 96
[   0.135][v][vo/gpu/win32] display-fps: 156.000000
[   0.138][v][vo/gpu/win32] color-profile: C:\WINDOWS\system32\spool\drivers\color\sRGB Color Space Profile.icm
[   0.138][v][ifo] Opening C:\WINDOWS\system32\spool\drivers\color\sRGB Color Space Profile.icm
[   0.138][v][ifo_dvdnav] Opening C:\WINDOWS\system32\spool\drivers\color\sRGB Color Space Profile.icm
[   0.138][v][bdmv/bluray] Opening C:\WINDOWS\system32\spool\drivers\color\sRGB Color Space Profile.icm
[   0.138][v][file] Opening C:\WINDOWS\system32\spool\drivers\color\sRGB Color Space Profile.icm
[   0.138][d][file] Stream opened successfully.
[   0.138][v][vo/gpu] Testing FBO format rgba16hf
[   0.138][d][vo/gpu] Resizing texture: 16x16
[   0.139][v][vo/gpu] Using FBO format rgba16hf.
[   0.139][v][vo/gpu] Assuming 156.000000 FPS for display sync.
[   0.139][v][vd] Container reported FPS: 119.880127
[   0.141][v][vd] Codec list:
[   0.141][v][vd]     h264 - H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10
[   0.141][v][vd]     h264_qsv (h264) - H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (Intel Quick Sync Video acceleration)
[   0.141][v][vd]     h264_cuvid (h264) - Nvidia CUVID H264 decoder
[   0.141][v][vd] Opening decoder h264
[   0.141][v][vd] Looking at hwdec h264-d3d11va-copy...
[   0.162][v][vd] Trying hardware decoding via h264-d3d11va-copy.
[   0.162][v][vd] Pixel formats supported by decoder: cuda dxva2_vld d3d11va_vld d3d11 yuv420p
[   0.162][v][vd] Codec profile: High (0x64)
[   0.162][v][vd] Requesting pixfmt 'd3d11' from decoder.
[   0.164][d][ffmpeg/video] h264: Decoder GUIDs reported as supported:
[   0.164][d][ffmpeg/video] h264: {86695f12-340e-4f04-9fd3-9253dd327460} 103 106
[   0.164][d][ffmpeg/video] h264: {ee27417f-5e28-4e65-beea-1d26b508adc9} 103 106
[   0.164][d][ffmpeg/video] h264: {6f3ec719-3735-42cc-8063-65cc3cb36616} 103 106
[   0.164][d][ffmpeg/video] h264: {1b81bea4-a0c7-11d3-b984-00c04f2e73c5} 103 106
[   0.164][d][ffmpeg/video] h264: {1b81bea3-a0c7-11d3-b984-00c04f2e73c5} 103 106
[   0.164][d][ffmpeg/video] h264: {32fcfe3f-de46-4a49-861b-ac71110649d5} 103 106
[   0.165][d][ffmpeg/video] h264: {d79be8da-0cf1-4c81-b82a-69a4e236f43d} 103 106
[   0.165][d][ffmpeg/video] h264: {f9aaccbb-c2b6-4cfc-8779-5707b1760552} 103 106
[   0.165][d][ffmpeg/video] h264: {1b81be68-a0c7-11d3-b984-00c04f2e73c5} 103 106
[   0.165][d][ffmpeg/video] h264: {5b11d51b-2f4c-4452-bcc3-09f2a1160cc0} 103 106
[   0.165][d][ffmpeg/video] h264: {107af0e0-ef1a-4d19-aba8-67a163073d13} 103 104 106
[   0.165][d][ffmpeg/video] h264: {20bb8b0a-97aa-4571-8e99-64e60606c1a6} 103 104 106
[   0.165][d][ffmpeg/video] h264: {15df9b21-06c4-47f1-841e-a67c97d7f312} 103 106
[   0.165][d][ffmpeg/video] h264: {efd64d74-c9e8-41d7-a5e9-e9b0e39fa319} 103 106
[   0.166][d][ffmpeg/video] h264: {ed418a9f-010d-4eda-9ae3-9a65358d8d2e} 103 106
[   0.166][d][ffmpeg/video] h264: {9947ec6f-689b-11dc-a320-0019dbbc4184} 103 106
[   0.166][d][ffmpeg/video] h264: {33fcfe41-de46-4a49-861b-ac71110649d5} 103 106 107
[   0.166][d][ffmpeg/video] h264: {463707f8-a1d0-4585-876d-83aa6d60b89e} 103 106
[   0.166][d][ffmpeg/video] h264: {6affd11e-1d96-42b1-a215-93a31f09a53d} 103 106
[   0.166][d][ffmpeg/video] h264: {914c84a3-4078-4fa9-984c-e2f262cb5c9c} 103 106
[   0.170][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: d3d11
[   0.186][v][vd] Selected codec: h264 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10)
[   0.186][v][vf] User filter list:
[   0.186][v][vf]   (empty)
[   0.186][v][ad] Codec list:
[   0.186][v][ad]     flac - FLAC (Free Lossless Audio Codec)
[   0.186][v][ad] Opening decoder flac
[   0.186][v][ad] Requesting 1 threads for decoding.
[   0.187][v][ad] Selected codec: flac (FLAC (Free Lossless Audio Codec))
[   0.187][v][af] User filter list:
[   0.187][v][af]   (empty)
[   0.187][v][cplayer] Starting playback...
[   0.187][v][vd] Pixel formats supported by decoder: cuda dxva2_vld d3d11va_vld d3d11 yuv420p
[   0.187][v][vd] Codec profile: High (0x64)
[   0.187][v][vd] Requesting pixfmt 'd3d11' from decoder.
[   0.187][d][ffmpeg/video] h264: Decoder GUIDs reported as supported:
[   0.187][d][ffmpeg/video] h264: {86695f12-340e-4f04-9fd3-9253dd327460} 103 106
[   0.187][d][ffmpeg/video] h264: {ee27417f-5e28-4e65-beea-1d26b508adc9} 103 106
[   0.188][d][ffmpeg/video] h264: {6f3ec719-3735-42cc-8063-65cc3cb36616} 103 106
[   0.188][d][ffmpeg/video] h264: {1b81bea4-a0c7-11d3-b984-00c04f2e73c5} 103 106
[   0.188][d][ffmpeg/video] h264: {1b81bea3-a0c7-11d3-b984-00c04f2e73c5} 103 106
[   0.188][d][ffmpeg/video] h264: {32fcfe3f-de46-4a49-861b-ac71110649d5} 103 106
[   0.188][d][ffmpeg/video] h264: {d79be8da-0cf1-4c81-b82a-69a4e236f43d} 103 106
[   0.188][d][ffmpeg/video] h264: {f9aaccbb-c2b6-4cfc-8779-5707b1760552} 103 106
[   0.188][d][ffmpeg/video] h264: {1b81be68-a0c7-11d3-b984-00c04f2e73c5} 103 106
[   0.188][d][ffmpeg/video] h264: {5b11d51b-2f4c-4452-bcc3-09f2a1160cc0} 103 106
[   0.188][d][ffmpeg/video] h264: {107af0e0-ef1a-4d19-aba8-67a163073d13} 103 104 106
[   0.189][d][ffmpeg/video] h264: {20bb8b0a-97aa-4571-8e99-64e60606c1a6} 103 104 106
[   0.189][d][ffmpeg/video] h264: {15df9b21-06c4-47f1-841e-a67c97d7f312} 103 106
[   0.189][d][ffmpeg/video] h264: {efd64d74-c9e8-41d7-a5e9-e9b0e39fa319} 103 106
[   0.189][d][ffmpeg/video] h264: {ed418a9f-010d-4eda-9ae3-9a65358d8d2e} 103 106
[   0.189][d][ffmpeg/video] h264: {9947ec6f-689b-11dc-a320-0019dbbc4184} 103 106
[   0.189][d][ffmpeg/video] h264: {33fcfe41-de46-4a49-861b-ac71110649d5} 103 106 107
[   0.189][d][ffmpeg/video] h264: {463707f8-a1d0-4585-876d-83aa6d60b89e} 103 106
[   0.189][d][ffmpeg/video] h264: {6affd11e-1d96-42b1-a215-93a31f09a53d} 103 106
[   0.190][d][ffmpeg/video] h264: {914c84a3-4078-4fa9-984c-e2f262cb5c9c} 103 106
[   0.191][d][ffmpeg/video] h264: Reinit context to 1280x720, pix_fmt: d3d11
[   0.198][i][vd] Using hardware decoding (d3d11va-copy).
[   0.198][v][vd] Decoder format: 1280x720 [0:1] nv12 auto/auto/auto/auto/auto CL=mpeg2/4/h264 (auto 0.000000/0.000000/0.000000)
[   0.198][v][vd] Using container aspect ratio.
[   0.198][v][vf] [in] 1280x720 nv12 bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
[   0.198][v][vf] [userdeint] 1280x720 nv12 bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
[   0.198][v][vf] [userdeint] (disabled)
[   0.198][v][vf] [autorotate] 1280x720 nv12 bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
[   0.198][v][vf] [autorotate] (disabled)
[   0.198][v][vf] [convert] 1280x720 nv12 bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
[   0.198][v][vf] [convert] (disabled)
[   0.198][v][vf] [out] 1280x720 nv12 bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
[   0.198][v][af] [in] 48000Hz stereo 2ch s16
[   0.199][v][af] [userspeed] 48000Hz stereo 2ch s16
[   0.199][v][af] [userspeed] (disabled)
[   0.199][v][af] [convert] 48000Hz stereo 2ch s16
[   0.199][v][ao] Trying audio driver 'openal'
[   0.199][v][ao/openal] requested format: 48000 Hz, stereo channels, s16
[   0.247][v][ao/openal] device buffer: 32768 samples.
[   0.247][v][ao/openal] using soft-buffer of 32768 samples.
[   0.247][i][cplayer] AO: [openal] 48000Hz stereo 2ch s16
[   0.247][v][cplayer] AO: Description: OpenAL audio output
[   0.248][i][cplayer] VO: [gpu] 1280x720 nv12
[   0.248][v][cplayer] VO: Description: Shader-based GPU Renderer
[   0.248][v][vo/gpu] reconfig to 1280x720 nv12 bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264
[   0.248][d][vo/gpu] screen size: 1920x1040
[   0.248][v][vo/gpu/win32] reset window bounds: 320:160:1280:720
[   0.255][d][vo/gpu/win32] move window: 320:160
[   0.255][v][vo/gpu/win32] resize window: 1280:720
[   0.259][v][vo/gpu] Resize: 1280x720
[   0.259][v][vo/gpu] Window size: 1280x720
[   0.259][v][vo/gpu] Video source: 1280x720 (1:1)
[   0.259][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1280x720
[   0.259][v][vo/gpu] Video scale: 1.000000/1.000000
[   0.259][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[   0.259][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[   0.259][v][vo/gpu] Reported display depth: 8
[   0.259][v][vo/gpu] Texture for plane 0: 1280x720
[   0.259][v][vo/gpu] Texture for plane 1: 640x360
[   0.260][v][vo/gpu] Testing FBO format rgba16hf
[   0.260][d][vo/gpu] Resizing texture: 16x16
[   0.260][v][vo/gpu] Using FBO format rgba16hf.
[   0.261][v][vo/gpu] Resize: 1280x720
[   0.262][v][vo/gpu] Window size: 1280x720
[   0.262][v][vo/gpu] Video source: 1280x720 (1:1)
[   0.262][v][vo/gpu] Video display: (0, 0) 1280x720 -> (0, 0) 1280x720
[   0.262][v][vo/gpu] Video scale: 1.000000/1.000000
[   0.262][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0
[   0.262][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0
[   0.262][v][vo/gpu] Reported display depth: 8
[   0.263][d][vo/gpu] Resizing texture: 1280x720
[   0.348][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   0.351][v][vo/gpu/d3d11] Compiled a vertex shader in 87783us
[   0.351][v][vo/gpu/d3d11] shaderc: 84545us, SPIRV-Cross: 543us, D3DCompile: 2695us
[   0.351][d][vo/gpu/d3d11] GLSL source:
[   0.351][d][vo/gpu/d3d11] [  1] #version 450
[   0.351][d][vo/gpu/d3d11] [  2] #define tex1D texture
[   0.351][d][vo/gpu/d3d11] [  3] #define tex3D texture
[   0.351][d][vo/gpu/d3d11] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.351][d][vo/gpu/d3d11] [  5] layout(location=0) in vec2 vertex_position;
[   0.351][d][vo/gpu/d3d11] [  6] layout(location=1) in vec2 vertex_texcoord0;
[   0.352][d][vo/gpu/d3d11] [  7] layout(location=1) out vec2 texcoord0;
[   0.352][d][vo/gpu/d3d11] [  8] void main() {
[   0.352][d][vo/gpu/d3d11] [  9] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   0.352][d][vo/gpu/d3d11] [ 10] texcoord0 = vertex_texcoord0;
[   0.352][d][vo/gpu/d3d11] [ 11] }
[   0.352][d][vo/gpu/d3d11] HLSL source:
[   0.352][d][vo/gpu/d3d11] [  1] static float4 gl_Position;
[   0.352][d][vo/gpu/d3d11] [  2] static float2 _18;
[   0.352][d][vo/gpu/d3d11] [  3] static float2 _27;
[   0.352][d][vo/gpu/d3d11] [  4] static float2 _28;
[   0.352][d][vo/gpu/d3d11] [  5] 
[   0.352][d][vo/gpu/d3d11] [  6] struct SPIRV_Cross_Input
[   0.352][d][vo/gpu/d3d11] [  7] {
[   0.352][d][vo/gpu/d3d11] [  8]     float2 _18 : TEXCOORD0;
[   0.352][d][vo/gpu/d3d11] [  9]     float2 _28 : TEXCOORD1;
[   0.352][d][vo/gpu/d3d11] [ 10] };
[   0.352][d][vo/gpu/d3d11] [ 11] 
[   0.352][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
[   0.352][d][vo/gpu/d3d11] [ 13] {
[   0.352][d][vo/gpu/d3d11] [ 14]     float2 _27 : TEXCOORD1;
[   0.352][d][vo/gpu/d3d11] [ 15]     float4 gl_Position : SV_Position;
[   0.352][d][vo/gpu/d3d11] [ 16] };
[   0.352][d][vo/gpu/d3d11] [ 17] 
[   0.352][d][vo/gpu/d3d11] [ 18] void vert_main()
[   0.352][d][vo/gpu/d3d11] [ 19] {
[   0.352][d][vo/gpu/d3d11] [ 20]     gl_Position = float4(_18, 1.0f, 1.0f);
[   0.352][d][vo/gpu/d3d11] [ 21]     _27 = _28;
[   0.352][d][vo/gpu/d3d11] [ 22]     gl_Position.y = -gl_Position.y;
[   0.352][d][vo/gpu/d3d11] [ 23] }
[   0.352][d][vo/gpu/d3d11] [ 24] 
[   0.352][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   0.352][d][vo/gpu/d3d11] [ 26] {
[   0.352][d][vo/gpu/d3d11] [ 27]     _18 = stage_input._18;
[   0.352][d][vo/gpu/d3d11] [ 28]     _28 = stage_input._28;
[   0.352][d][vo/gpu/d3d11] [ 29]     vert_main();
[   0.352][d][vo/gpu/d3d11] [ 30]     SPIRV_Cross_Output stage_output;
[   0.352][d][vo/gpu/d3d11] [ 31]     stage_output.gl_Position = gl_Position;
[   0.352][d][vo/gpu/d3d11] [ 32]     stage_output._27 = _27;
[   0.352][d][vo/gpu/d3d11] [ 33]     return stage_output;
[   0.352][d][vo/gpu/d3d11] [ 34] }
[   0.361][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   0.379][v][vo/gpu/d3d11] Compiled a fragment shader in 26671us
[   0.379][v][vo/gpu/d3d11] shaderc: 8576us, SPIRV-Cross: 992us, D3DCompile: 17103us
[   0.379][d][vo/gpu/d3d11] GLSL source:
[   0.379][d][vo/gpu/d3d11] [  1] #version 450
[   0.379][d][vo/gpu/d3d11] [  2] #define tex1D texture
[   0.379][d][vo/gpu/d3d11] [  3] #define tex3D texture
[   0.379][d][vo/gpu/d3d11] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.379][d][vo/gpu/d3d11] [  5] layout(location=0) out vec4 out_color;
[   0.379][d][vo/gpu/d3d11] [  6] layout(location=1) in vec2 texcoord0;
[   0.379][d][vo/gpu/d3d11] [  7] layout(std140, binding=0) uniform UBO {
[   0.379][d][vo/gpu/d3d11] [  8] layout(offset=0) float random;
[   0.379][d][vo/gpu/d3d11] [  9] layout(offset=8) vec2 texture_size0;
[   0.379][d][vo/gpu/d3d11] [ 10] layout(offset=16) mat2 texture_rot0;
[   0.379][d][vo/gpu/d3d11] [ 11] layout(offset=48) vec2 texture_off0;
[   0.379][d][vo/gpu/d3d11] [ 12] layout(offset=56) vec2 pixel_size0;
[   0.379][d][vo/gpu/d3d11] [ 13] };
[   0.379][d][vo/gpu/d3d11] [ 14] layout(binding=0) uniform sampler2D texture0;
[   0.379][d][vo/gpu/d3d11] [ 15] #define HOOKED_raw texture0
[   0.379][d][vo/gpu/d3d11] [ 16] #define HOOKED_pos texcoord0
[   0.379][d][vo/gpu/d3d11] [ 17] #define HOOKED_size texture_size0
[   0.379][d][vo/gpu/d3d11] [ 18] #define HOOKED_rot texture_rot0
[   0.379][d][vo/gpu/d3d11] [ 19] #define HOOKED_pt pixel_size0
[   0.379][d][vo/gpu/d3d11] [ 20] #define HOOKED_map texmap0
[   0.379][d][vo/gpu/d3d11] [ 21] #define HOOKED_mul 1.000000
[   0.379][d][vo/gpu/d3d11] [ 22] #define HOOKED_tex(pos) (HOOKED_mul * vec4(texture(HOOKED_raw, pos)).rgba)
[   0.379][d][vo/gpu/d3d11] [ 23] #define HOOKED_texOff(off) HOOKED_tex(HOOKED_pos + HOOKED_pt * vec2(off))
[   0.379][d][vo/gpu/d3d11] [ 24] #define LUMA_raw texture0
[   0.379][d][vo/gpu/d3d11] [ 25] #define LUMA_pos texcoord0
[   0.379][d][vo/gpu/d3d11] [ 26] #define LUMA_size texture_size0
[   0.379][d][vo/gpu/d3d11] [ 27] #define LUMA_rot texture_rot0
[   0.379][d][vo/gpu/d3d11] [ 28] #define LUMA_pt pixel_size0
[   0.379][d][vo/gpu/d3d11] [ 29] #define LUMA_map texmap0
[   0.379][d][vo/gpu/d3d11] [ 30] #define LUMA_mul 1.000000
[   0.379][d][vo/gpu/d3d11] [ 31] #define LUMA_tex(pos) (LUMA_mul * vec4(texture(LUMA_raw, pos)).rgba)
[   0.379][d][vo/gpu/d3d11] [ 32] #define LUMA_texOff(off) LUMA_tex(LUMA_pos + LUMA_pt * vec2(off))
[   0.379][d][vo/gpu/d3d11] [ 33] float mod289(float x) { return x - floor(x * 1.0/289.0) * 289.0; }
[   0.379][d][vo/gpu/d3d11] [ 34] float permute(float x) {
[   0.379][d][vo/gpu/d3d11] [ 35] return mod289( mod289(34.0*x + 1.0) * (fract(x) + 1.0) );
[   0.379][d][vo/gpu/d3d11] [ 36] }
[   0.379][d][vo/gpu/d3d11] [ 37] float rand(float x) { return fract(x * 1.0/41.0); }
[   0.379][d][vo/gpu/d3d11] [ 38] vec4 average(float range, inout float h) {
[   0.379][d][vo/gpu/d3d11] [ 39] float dist = rand(h) * range; h = permute(h);
[   0.379][d][vo/gpu/d3d11] [ 40] float dir = rand(h) * 6.2831853; h = permute(h);
[   0.379][d][vo/gpu/d3d11] [ 41] vec2 o = dist * vec2(cos(dir), sin(dir));
[   0.379][d][vo/gpu/d3d11] [ 42] vec4 ref[4];
[   0.379][d][vo/gpu/d3d11] [ 43] ref[0] = HOOKED_texOff(vec2( o.x, o.y));
[   0.379][d][vo/gpu/d3d11] [ 44] ref[1] = HOOKED_texOff(vec2(-o.y, o.x));
[   0.379][d][vo/gpu/d3d11] [ 45] ref[2] = HOOKED_texOff(vec2(-o.x, -o.y));
[   0.379][d][vo/gpu/d3d11] [ 46] ref[3] = HOOKED_texOff(vec2( o.y, -o.x));
[   0.379][d][vo/gpu/d3d11] [ 47] return (ref[0] + ref[1] + ref[2] + ref[3])*0.25;
[   0.379][d][vo/gpu/d3d11] [ 48] }
[   0.379][d][vo/gpu/d3d11] [ 49] void main() {
[   0.379][d][vo/gpu/d3d11] [ 50] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   0.379][d][vo/gpu/d3d11] [ 51] {
[   0.379][d][vo/gpu/d3d11] [ 52] vec3 _m = vec3(HOOKED_pos, random) + vec3(1.0);
[   0.379][d][vo/gpu/d3d11] [ 53] float h = permute(permute(permute(_m.x)+_m.y)+_m.z);
[   0.379][d][vo/gpu/d3d11] [ 54] color = HOOKED_tex(HOOKED_pos);
[   0.379][d][vo/gpu/d3d11] [ 55] vec4 avg, diff;
[   0.379][d][vo/gpu/d3d11] [ 56] avg = average(16.000000, h);
[   0.379][d][vo/gpu/d3d11] [ 57] diff = abs(color - avg);
[   0.379][d][vo/gpu/d3d11] [ 58] color = mix(avg, color, greaterThan(diff, vec4(0.003906)));
[   0.379][d][vo/gpu/d3d11] [ 59] vec3 noise;
[   0.379][d][vo/gpu/d3d11] [ 60] noise.x = rand(h); h = permute(h);
[   0.379][d][vo/gpu/d3d11] [ 61] noise.y = rand(h); h = permute(h);
[   0.379][d][vo/gpu/d3d11] [ 62] noise.z = rand(h); h = permute(h);
[   0.379][d][vo/gpu/d3d11] [ 63] color.xyz += 0.005859 * (noise - vec3(0.5));
[   0.379][d][vo/gpu/d3d11] [ 64] }
[   0.379][d][vo/gpu/d3d11] [ 65] color.g = 0.000000;
[   0.379][d][vo/gpu/d3d11] [ 66] color.b = 0.000000;
[   0.379][d][vo/gpu/d3d11] [ 67] color.a = 1.000000;
[   0.379][d][vo/gpu/d3d11] [ 68] out_color = color;
[   0.379][d][vo/gpu/d3d11] [ 69] }
[   0.379][d][vo/gpu/d3d11] HLSL source:
[   0.379][d][vo/gpu/d3d11] [  1] cbuffer _100_102 : register(b0)
[   0.379][d][vo/gpu/d3d11] [  2] {
[   0.379][d][vo/gpu/d3d11] [  3]     float _102_m0 : packoffset(c0);
[   0.379][d][vo/gpu/d3d11] [  4]     float2 _102_m1 : packoffset(c0.z);
[   0.379][d][vo/gpu/d3d11] [  5]     row_major float2x2 _102_m2 : packoffset(c1);
[   0.379][d][vo/gpu/d3d11] [  6]     float2 _102_m3 : packoffset(c3);
[   0.379][d][vo/gpu/d3d11] [  7]     float2 _102_m4 : packoffset(c3.z);
[   0.379][d][vo/gpu/d3d11] [  8] };
[   0.379][d][vo/gpu/d3d11] [  9] 
[   0.379][d][vo/gpu/d3d11] [ 10] Texture2D<float4> _94 : register(t0);
[   0.379][d][vo/gpu/d3d11] [ 11] SamplerState __94_sampler : register(s0);
[   0.379][d][vo/gpu/d3d11] [ 12] 
[   0.379][d][vo/gpu/d3d11] [ 13] static float2 _97;
[   0.379][d][vo/gpu/d3d11] [ 14] static float4 _315;
[   0.379][d][vo/gpu/d3d11] [ 15] 
[   0.379][d][vo/gpu/d3d11] [ 16] struct SPIRV_Cross_Input
[   0.379][d][vo/gpu/d3d11] [ 17] {
[   0.379][d][vo/gpu/d3d11] [ 18]     float2 _97 : TEXCOORD1;
[   0.379][d][vo/gpu/d3d11] [ 19] };
[   0.379][d][vo/gpu/d3d11] [ 20] 
[   0.379][d][vo/gpu/d3d11] [ 21] struct SPIRV_Cross_Output
[   0.379][d][vo/gpu/d3d11] [ 22] {
[   0.379][d][vo/gpu/d3d11] [ 23]     float4 _315 : SV_Target0;
[   0.379][d][vo/gpu/d3d11] [ 24] };
[   0.379][d][vo/gpu/d3d11] [ 25] 
[   0.379][d][vo/gpu/d3d11] [ 26] float3 _727;
[   0.379][d][vo/gpu/d3d11] [ 27] 
[   0.379][d][vo/gpu/d3d11] [ 28] void frag_main()
[   0.379][d][vo/gpu/d3d11] [ 29] {
[   0.379][d][vo/gpu/d3d11] [ 30]     float3 _230 = float3(_97, _102_m0) + 1.0f.xxx;
[   0.380][d][vo/gpu/d3d11] [ 31]     float _234 = _230.x;
[   0.380][d][vo/gpu/d3d11] [ 32]     float _322 = (34.0f * _234) + 1.0f;
[   0.380][d][vo/gpu/d3d11] [ 33]     float _327 = (_322 - (floor(_322 * 0.00346020772121846675872802734375f) * 289.0f)) * (frac(_234) + 1.0f);
[   0.380][d][vo/gpu/d3d11] [ 34]     float _238 = (_327 - (floor(_327 * 0.00346020772121846675872802734375f) * 289.0f)) + _230.y;
[   0.380][d][vo/gpu/d3d11] [ 35]     float _350 = (34.0f * _238) + 1.0f;
[   0.380][d][vo/gpu/d3d11] [ 36]     float _355 = (_350 - (floor(_350 * 0.00346020772121846675872802734375f) * 289.0f)) * (frac(_238) + 1.0f);
[   0.380][d][vo/gpu/d3d11] [ 37]     float _244 = (_355 - (floor(_355 * 0.00346020772121846675872802734375f) * 289.0f)) + _230.z;
[   0.380][d][vo/gpu/d3d11] [ 38]     float _378 = (34.0f * _244) + 1.0f;
[   0.380][d][vo/gpu/d3d11] [ 39]     float _383 = (_378 - (floor(_378 * 0.00346020772121846675872802734375f) * 289.0f)) * (frac(_244) + 1.0f);
[   0.380][d][vo/gpu/d3d11] [ 40]     float _400 = _383 - (floor(_383 * 0.00346020772121846675872802734375f) * 289.0f);
[   0.380][d][vo/gpu/d3d11] [ 41]     float4 _255 = _94.Sample(__94_sampler, _97) * 1.0f;
[   0.380][d][vo/gpu/d3d11] [ 42]     float _542 = (34.0f * _400) + 1.0f;
[   0.380][d][vo/gpu/d3d11] [ 43]     float _547 = (_542 - (floor(_542 * 0.00346020772121846675872802734375f) * 289.0f)) * (frac(_400) + 1.0f);
[   0.380][d][vo/gpu/d3d11] [ 44]     float _564 = _547 - (floor(_547 * 0.00346020772121846675872802734375f) * 289.0f);
[   0.380][d][vo/gpu/d3d11] [ 45]     float _418 = frac(_564 * 0.024390242993831634521484375f) * 6.283185482025146484375f;
[   0.380][d][vo/gpu/d3d11] [ 46]     float _575 = (34.0f * _564) + 1.0f;
[   0.380][d][vo/gpu/d3d11] [ 47]     float _580 = (_575 - (floor(_575 * 0.00346020772121846675872802734375f) * 289.0f)) * (frac(_564) + 1.0f);
[   0.380][d][vo/gpu/d3d11] [ 48]     float2 _427 = float2(cos(_418), sin(_418)) * (frac(_400 * 0.024390242993831634521484375f) * 16.0f);
[   0.380][d][vo/gpu/d3d11] [ 49]     float _433 = _427.x;
[   0.380][d][vo/gpu/d3d11] [ 50]     float _435 = _427.y;
[   0.380][d][vo/gpu/d3d11] [ 51]     float _456 = -_435;
[   0.380][d][vo/gpu/d3d11] [ 52]     float _479 = -_433;
[   0.380][d][vo/gpu/d3d11] [ 53]     float4 _531 = ((((_94.Sample(__94_sampler, _97 + (_102_m4 * _427)) * 1.0f) + (_94.Sample(__94_sampler, _97 + (_102_m4 * float2(_456, _433))) * 1.0f)) + (_94.Sample(__94_sampler, _97 + (_102_m4 * float2(_479, _456))) * 1.0f)) + (_94.Sample(__94_sampler, _97 + (_102_m4 * float2(_435, _479))) * 1.0f)) * 0.25f;
[   0.380][d][vo/gpu/d3d11] [ 54]     float4 _267 = abs(_255 - _531);
[   0.380][d][vo/gpu/d3d11] [ 55]     bool4 _275 = bool4(_267.x > 0.0039059999398887157440185546875f.xxxx.x, _267.y > 0.0039059999398887157440185546875f.xxxx.y, _267.z > 0.0039059999398887157440185546875f.xxxx.z, _267.w > 0.0039059999398887157440185546875f.xxxx.w);
[   0.380][d][vo/gpu/d3d11] [ 56]     float4 _276 = float4(_275.x ? _255.x : _531.x, _275.y ? _255.y : _531.y, _275.z ? _255.z : _531.z, _275.w ? _255.w : _531.w);
[   0.380][d][vo/gpu/d3d11] [ 57]     float3 _713 = _727;
[   0.380][d][vo/gpu/d3d11] [ 58]     _713.x = frac((_580 - (floor(_580 * 0.00346020772121846675872802734375f) * 289.0f)) * 0.024390242993831634521484375f);
[   0.380][d][vo/gpu/d3d11] [ 59]     float3 _307 = _276.xyz + ((_713 - 0.5f.xxx) * 0.0058590001426637172698974609375f);
[   0.380][d][vo/gpu/d3d11] [ 60]     float4 _719 = float4(_307.x, _307.y, _307.z, _276.w);
[   0.380][d][vo/gpu/d3d11] [ 61]     _719.y = 0.0f;
[   0.380][d][vo/gpu/d3d11] [ 62]     float4 _721 = _719;
[   0.380][d][vo/gpu/d3d11] [ 63]     _721.z = 0.0f;
[   0.380][d][vo/gpu/d3d11] [ 64]     float4 _723 = _721;
[   0.380][d][vo/gpu/d3d11] [ 65]     _723.w = 1.0f;
[   0.380][d][vo/gpu/d3d11] [ 66]     _315 = _723;
[   0.380][d][vo/gpu/d3d11] [ 67] }
[   0.380][d][vo/gpu/d3d11] [ 68] 
[   0.380][d][vo/gpu/d3d11] [ 69] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   0.380][d][vo/gpu/d3d11] [ 70] {
[   0.380][d][vo/gpu/d3d11] [ 71]     _97 = stage_input._97;
[   0.380][d][vo/gpu/d3d11] [ 72]     frag_main();
[   0.380][d][vo/gpu/d3d11] [ 73]     SPIRV_Cross_Output stage_output;
[   0.380][d][vo/gpu/d3d11] [ 74]     stage_output._315 = _315;
[   0.380][d][vo/gpu/d3d11] [ 75]     return stage_output;
[   0.380][d][vo/gpu/d3d11] [ 76] }
[   0.380][d][vo/gpu] Resizing texture: 640x360
[   0.383][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   0.384][v][vo/gpu/d3d11] Compiled a vertex shader in 3409us
[   0.384][v][vo/gpu/d3d11] shaderc: 1657us, SPIRV-Cross: 95us, D3DCompile: 1657us
[   0.384][d][vo/gpu/d3d11] GLSL source:
[   0.384][d][vo/gpu/d3d11] [  1] #version 450
[   0.384][d][vo/gpu/d3d11] [  2] #define tex1D texture
[   0.384][d][vo/gpu/d3d11] [  3] #define tex3D texture
[   0.384][d][vo/gpu/d3d11] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.384][d][vo/gpu/d3d11] [  5] layout(location=0) in vec2 vertex_position;
[   0.384][d][vo/gpu/d3d11] [  6] layout(location=1) in vec2 vertex_texcoord0;
[   0.384][d][vo/gpu/d3d11] [  7] layout(location=1) out vec2 texcoord0;
[   0.384][d][vo/gpu/d3d11] [  8] void main() {
[   0.384][d][vo/gpu/d3d11] [  9] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   0.384][d][vo/gpu/d3d11] [ 10] texcoord0 = vertex_texcoord0;
[   0.384][d][vo/gpu/d3d11] [ 11] }
[   0.384][d][vo/gpu/d3d11] HLSL source:
[   0.384][d][vo/gpu/d3d11] [  1] static float4 gl_Position;
[   0.384][d][vo/gpu/d3d11] [  2] static float2 _18;
[   0.384][d][vo/gpu/d3d11] [  3] static float2 _27;
[   0.384][d][vo/gpu/d3d11] [  4] static float2 _28;
[   0.384][d][vo/gpu/d3d11] [  5] 
[   0.384][d][vo/gpu/d3d11] [  6] struct SPIRV_Cross_Input
[   0.384][d][vo/gpu/d3d11] [  7] {
[   0.384][d][vo/gpu/d3d11] [  8]     float2 _18 : TEXCOORD0;
[   0.384][d][vo/gpu/d3d11] [  9]     float2 _28 : TEXCOORD1;
[   0.384][d][vo/gpu/d3d11] [ 10] };
[   0.384][d][vo/gpu/d3d11] [ 11] 
[   0.384][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
[   0.384][d][vo/gpu/d3d11] [ 13] {
[   0.384][d][vo/gpu/d3d11] [ 14]     float2 _27 : TEXCOORD1;
[   0.384][d][vo/gpu/d3d11] [ 15]     float4 gl_Position : SV_Position;
[   0.384][d][vo/gpu/d3d11] [ 16] };
[   0.384][d][vo/gpu/d3d11] [ 17] 
[   0.384][d][vo/gpu/d3d11] [ 18] void vert_main()
[   0.384][d][vo/gpu/d3d11] [ 19] {
[   0.384][d][vo/gpu/d3d11] [ 20]     gl_Position = float4(_18, 1.0f, 1.0f);
[   0.384][d][vo/gpu/d3d11] [ 21]     _27 = _28;
[   0.384][d][vo/gpu/d3d11] [ 22]     gl_Position.y = -gl_Position.y;
[   0.384][d][vo/gpu/d3d11] [ 23] }
[   0.384][d][vo/gpu/d3d11] [ 24] 
[   0.384][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   0.385][d][vo/gpu/d3d11] [ 26] {
[   0.385][d][vo/gpu/d3d11] [ 27]     _18 = stage_input._18;
[   0.385][d][vo/gpu/d3d11] [ 28]     _28 = stage_input._28;
[   0.385][d][vo/gpu/d3d11] [ 29]     vert_main();
[   0.385][d][vo/gpu/d3d11] [ 30]     SPIRV_Cross_Output stage_output;
[   0.385][d][vo/gpu/d3d11] [ 31]     stage_output.gl_Position = gl_Position;
[   0.385][d][vo/gpu/d3d11] [ 32]     stage_output._27 = _27;
[   0.385][d][vo/gpu/d3d11] [ 33]     return stage_output;
[   0.385][d][vo/gpu/d3d11] [ 34] }
[   0.395][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   0.417][v][vo/gpu/d3d11] Compiled a fragment shader in 32718us
[   0.417][v][vo/gpu/d3d11] shaderc: 10566us, SPIRV-Cross: 1237us, D3DCompile: 20915us
[   0.417][d][vo/gpu/d3d11] GLSL source:
[   0.417][d][vo/gpu/d3d11] [  1] #version 450
[   0.417][d][vo/gpu/d3d11] [  2] #define tex1D texture
[   0.417][d][vo/gpu/d3d11] [  3] #define tex3D texture
[   0.417][d][vo/gpu/d3d11] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.417][d][vo/gpu/d3d11] [  5] layout(location=0) out vec4 out_color;
[   0.417][d][vo/gpu/d3d11] [  6] layout(location=1) in vec2 texcoord0;
[   0.417][d][vo/gpu/d3d11] [  7] layout(std140, binding=0) uniform UBO {
[   0.417][d][vo/gpu/d3d11] [  8] layout(offset=0) float random;
[   0.417][d][vo/gpu/d3d11] [  9] layout(offset=8) vec2 texture_size0;
[   0.417][d][vo/gpu/d3d11] [ 10] layout(offset=16) mat2 texture_rot0;
[   0.417][d][vo/gpu/d3d11] [ 11] layout(offset=48) vec2 texture_off0;
[   0.417][d][vo/gpu/d3d11] [ 12] layout(offset=56) vec2 pixel_size0;
[   0.417][d][vo/gpu/d3d11] [ 13] };
[   0.417][d][vo/gpu/d3d11] [ 14] layout(binding=0) uniform sampler2D texture0;
[   0.417][d][vo/gpu/d3d11] [ 15] #define HOOKED_raw texture0
[   0.417][d][vo/gpu/d3d11] [ 16] #define HOOKED_pos texcoord0
[   0.417][d][vo/gpu/d3d11] [ 17] #define HOOKED_size texture_size0
[   0.417][d][vo/gpu/d3d11] [ 18] #define HOOKED_rot texture_rot0
[   0.417][d][vo/gpu/d3d11] [ 19] #define HOOKED_pt pixel_size0
[   0.417][d][vo/gpu/d3d11] [ 20] #define HOOKED_map texmap0
[   0.418][d][vo/gpu/d3d11] [ 21] #define HOOKED_mul 1.000000
[   0.418][d][vo/gpu/d3d11] [ 22] #define HOOKED_tex(pos) (HOOKED_mul * vec4(texture(HOOKED_raw, pos)).rgba)
[   0.418][d][vo/gpu/d3d11] [ 23] #define HOOKED_texOff(off) HOOKED_tex(HOOKED_pos + HOOKED_pt * vec2(off))
[   0.418][d][vo/gpu/d3d11] [ 24] #define CHROMA_raw texture0
[   0.418][d][vo/gpu/d3d11] [ 25] #define CHROMA_pos texcoord0
[   0.418][d][vo/gpu/d3d11] [ 26] #define CHROMA_size texture_size0
[   0.418][d][vo/gpu/d3d11] [ 27] #define CHROMA_rot texture_rot0
[   0.418][d][vo/gpu/d3d11] [ 28] #define CHROMA_pt pixel_size0
[   0.418][d][vo/gpu/d3d11] [ 29] #define CHROMA_map texmap0
[   0.418][d][vo/gpu/d3d11] [ 30] #define CHROMA_mul 1.000000
[   0.418][d][vo/gpu/d3d11] [ 31] #define CHROMA_tex(pos) (CHROMA_mul * vec4(texture(CHROMA_raw, pos)).rgba)
[   0.418][d][vo/gpu/d3d11] [ 32] #define CHROMA_texOff(off) CHROMA_tex(CHROMA_pos + CHROMA_pt * vec2(off))
[   0.418][d][vo/gpu/d3d11] [ 33] float mod289(float x) { return x - floor(x * 1.0/289.0) * 289.0; }
[   0.418][d][vo/gpu/d3d11] [ 34] float permute(float x) {
[   0.418][d][vo/gpu/d3d11] [ 35] return mod289( mod289(34.0*x + 1.0) * (fract(x) + 1.0) );
[   0.418][d][vo/gpu/d3d11] [ 36] }
[   0.418][d][vo/gpu/d3d11] [ 37] float rand(float x) { return fract(x * 1.0/41.0); }
[   0.418][d][vo/gpu/d3d11] [ 38] vec4 average(float range, inout float h) {
[   0.418][d][vo/gpu/d3d11] [ 39] float dist = rand(h) * range; h = permute(h);
[   0.418][d][vo/gpu/d3d11] [ 40] float dir = rand(h) * 6.2831853; h = permute(h);
[   0.418][d][vo/gpu/d3d11] [ 41] vec2 o = dist * vec2(cos(dir), sin(dir));
[   0.418][d][vo/gpu/d3d11] [ 42] vec4 ref[4];
[   0.418][d][vo/gpu/d3d11] [ 43] ref[0] = HOOKED_texOff(vec2( o.x, o.y));
[   0.418][d][vo/gpu/d3d11] [ 44] ref[1] = HOOKED_texOff(vec2(-o.y, o.x));
[   0.418][d][vo/gpu/d3d11] [ 45] ref[2] = HOOKED_texOff(vec2(-o.x, -o.y));
[   0.418][d][vo/gpu/d3d11] [ 46] ref[3] = HOOKED_texOff(vec2( o.y, -o.x));
[   0.418][d][vo/gpu/d3d11] [ 47] return (ref[0] + ref[1] + ref[2] + ref[3])*0.25;
[   0.418][d][vo/gpu/d3d11] [ 48] }
[   0.418][d][vo/gpu/d3d11] [ 49] void main() {
[   0.418][d][vo/gpu/d3d11] [ 50] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   0.418][d][vo/gpu/d3d11] [ 51] {
[   0.418][d][vo/gpu/d3d11] [ 52] vec3 _m = vec3(HOOKED_pos, random) + vec3(1.0);
[   0.418][d][vo/gpu/d3d11] [ 53] float h = permute(permute(permute(_m.x)+_m.y)+_m.z);
[   0.418][d][vo/gpu/d3d11] [ 54] color = HOOKED_tex(HOOKED_pos);
[   0.418][d][vo/gpu/d3d11] [ 55] vec4 avg, diff;
[   0.418][d][vo/gpu/d3d11] [ 56] avg = average(16.000000, h);
[   0.418][d][vo/gpu/d3d11] [ 57] diff = abs(color - avg);
[   0.418][d][vo/gpu/d3d11] [ 58] color = mix(avg, color, greaterThan(diff, vec4(0.003906)));
[   0.418][d][vo/gpu/d3d11] [ 59] vec3 noise;
[   0.418][d][vo/gpu/d3d11] [ 60] noise.x = rand(h); h = permute(h);
[   0.418][d][vo/gpu/d3d11] [ 61] noise.y = rand(h); h = permute(h);
[   0.418][d][vo/gpu/d3d11] [ 62] noise.z = rand(h); h = permute(h);
[   0.418][d][vo/gpu/d3d11] [ 63] color.xyz += 0.005859 * (noise - vec3(0.5));
[   0.418][d][vo/gpu/d3d11] [ 64] }
[   0.418][d][vo/gpu/d3d11] [ 65] color.b = 0.000000;
[   0.418][d][vo/gpu/d3d11] [ 66] color.a = 1.000000;
[   0.418][d][vo/gpu/d3d11] [ 67] out_color = color;
[   0.418][d][vo/gpu/d3d11] [ 68] }
[   0.418][d][vo/gpu/d3d11] HLSL source:
[   0.418][d][vo/gpu/d3d11] [  1] cbuffer _100_102 : register(b0)
[   0.418][d][vo/gpu/d3d11] [  2] {
[   0.418][d][vo/gpu/d3d11] [  3]     float _102_m0 : packoffset(c0);
[   0.418][d][vo/gpu/d3d11] [  4]     float2 _102_m1 : packoffset(c0.z);
[   0.418][d][vo/gpu/d3d11] [  5]     row_major float2x2 _102_m2 : packoffset(c1);
[   0.418][d][vo/gpu/d3d11] [  6]     float2 _102_m3 : packoffset(c3);
[   0.418][d][vo/gpu/d3d11] [  7]     float2 _102_m4 : packoffset(c3.z);
[   0.418][d][vo/gpu/d3d11] [  8] };
[   0.418][d][vo/gpu/d3d11] [  9] 
[   0.418][d][vo/gpu/d3d11] [ 10] Texture2D<float4> _94 : register(t0);
[   0.418][d][vo/gpu/d3d11] [ 11] SamplerState __94_sampler : register(s0);
[   0.418][d][vo/gpu/d3d11] [ 12] 
[   0.418][d][vo/gpu/d3d11] [ 13] static float2 _97;
[   0.418][d][vo/gpu/d3d11] [ 14] static float4 _314;
[   0.418][d][vo/gpu/d3d11] [ 15] 
[   0.418][d][vo/gpu/d3d11] [ 16] struct SPIRV_Cross_Input
[   0.418][d][vo/gpu/d3d11] [ 17] {
[   0.418][d][vo/gpu/d3d11] [ 18]     float2 _97 : TEXCOORD1;
[   0.418][d][vo/gpu/d3d11] [ 19] };
[   0.418][d][vo/gpu/d3d11] [ 20] 
[   0.418][d][vo/gpu/d3d11] [ 21] struct SPIRV_Cross_Output
[   0.418][d][vo/gpu/d3d11] [ 22] {
[   0.418][d][vo/gpu/d3d11] [ 23]     float4 _314 : SV_Target0;
[   0.418][d][vo/gpu/d3d11] [ 24] };
[   0.418][d][vo/gpu/d3d11] [ 25] 
[   0.418][d][vo/gpu/d3d11] [ 26] float3 _724;
[   0.418][d][vo/gpu/d3d11] [ 27] 
[   0.418][d][vo/gpu/d3d11] [ 28] void frag_main()
[   0.418][d][vo/gpu/d3d11] [ 29] {
[   0.418][d][vo/gpu/d3d11] [ 30]     float3 _230 = float3(_97, _102_m0) + 1.0f.xxx;
[   0.418][d][vo/gpu/d3d11] [ 31]     float _234 = _230.x;
[   0.418][d][vo/gpu/d3d11] [ 32]     float _321 = (34.0f * _234) + 1.0f;
[   0.418][d][vo/gpu/d3d11] [ 33]     float _326 = (_321 - (floor(_321 * 0.00346020772121846675872802734375f) * 289.0f)) * (frac(_234) + 1.0f);
[   0.418][d][vo/gpu/d3d11] [ 34]     float _238 = (_326 - (floor(_326 * 0.00346020772121846675872802734375f) * 289.0f)) + _230.y;
[   0.418][d][vo/gpu/d3d11] [ 35]     float _349 = (34.0f * _238) + 1.0f;
[   0.418][d][vo/gpu/d3d11] [ 36]     float _354 = (_349 - (floor(_349 * 0.00346020772121846675872802734375f) * 289.0f)) * (frac(_238) + 1.0f);
[   0.418][d][vo/gpu/d3d11] [ 37]     float _244 = (_354 - (floor(_354 * 0.00346020772121846675872802734375f) * 289.0f)) + _230.z;
[   0.418][d][vo/gpu/d3d11] [ 38]     float _377 = (34.0f * _244) + 1.0f;
[   0.418][d][vo/gpu/d3d11] [ 39]     float _382 = (_377 - (floor(_377 * 0.00346020772121846675872802734375f) * 289.0f)) * (frac(_244) + 1.0f);
[   0.418][d][vo/gpu/d3d11] [ 40]     float _399 = _382 - (floor(_382 * 0.00346020772121846675872802734375f) * 289.0f);
[   0.418][d][vo/gpu/d3d11] [ 41]     float4 _255 = _94.Sample(__94_sampler, _97) * 1.0f;
[   0.418][d][vo/gpu/d3d11] [ 42]     float _541 = (34.0f * _399) + 1.0f;
[   0.418][d][vo/gpu/d3d11] [ 43]     float _546 = (_541 - (floor(_541 * 0.00346020772121846675872802734375f) * 289.0f)) * (frac(_399) + 1.0f);
[   0.418][d][vo/gpu/d3d11] [ 44]     float _563 = _546 - (floor(_546 * 0.00346020772121846675872802734375f) * 289.0f);
[   0.418][d][vo/gpu/d3d11] [ 45]     float _417 = frac(_563 * 0.024390242993831634521484375f) * 6.283185482025146484375f;
[   0.418][d][vo/gpu/d3d11] [ 46]     float _574 = (34.0f * _563) + 1.0f;
[   0.418][d][vo/gpu/d3d11] [ 47]     float _579 = (_574 - (floor(_574 * 0.00346020772121846675872802734375f) * 289.0f)) * (frac(_563) + 1.0f);
[   0.418][d][vo/gpu/d3d11] [ 48]     float _596 = _579 - (floor(_579 * 0.00346020772121846675872802734375f) * 289.0f);
[   0.418][d][vo/gpu/d3d11] [ 49]     float2 _426 = float2(cos(_417), sin(_417)) * (frac(_399 * 0.024390242993831634521484375f) * 16.0f);
[   0.418][d][vo/gpu/d3d11] [ 50]     float _432 = _426.x;
[   0.418][d][vo/gpu/d3d11] [ 51]     float _434 = _426.y;
[   0.418][d][vo/gpu/d3d11] [ 52]     float _455 = -_434;
[   0.418][d][vo/gpu/d3d11] [ 53]     float _478 = -_432;
[   0.418][d][vo/gpu/d3d11] [ 54]     float4 _530 = ((((_94.Sample(__94_sampler, _97 + (_102_m4 * _426)) * 1.0f) + (_94.Sample(__94_sampler, _97 + (_102_m4 * float2(_455, _432))) * 1.0f)) + (_94.Sample(__94_sampler, _97 + (_102_m4 * float2(_478, _455))) * 1.0f)) + (_94.Sample(__94_sampler, _97 + (_102_m4 * float2(_434, _478))) * 1.0f)) * 0.25f;
[   0.418][d][vo/gpu/d3d11] [ 55]     float4 _267 = abs(_255 - _530);
[   0.418][d][vo/gpu/d3d11] [ 56]     bool4 _275 = bool4(_267.x > 0.0039059999398887157440185546875f.xxxx.x, _267.y > 0.0039059999398887157440185546875f.xxxx.y, _267.z > 0.0039059999398887157440185546875f.xxxx.z, _267.w > 0.0039059999398887157440185546875f.xxxx.w);
[   0.418][d][vo/gpu/d3d11] [ 57]     float4 _276 = float4(_275.x ? _255.x : _530.x, _275.y ? _255.y : _530.y, _275.z ? _255.z : _530.z, _275.w ? _255.w : _530.w);
[   0.418][d][vo/gpu/d3d11] [ 58]     float3 _712 = _724;
[   0.418][d][vo/gpu/d3d11] [ 59]     _712.x = frac(_596 * 0.024390242993831634521484375f);
[   0.418][d][vo/gpu/d3d11] [ 60]     float _607 = (34.0f * _596) + 1.0f;
[   0.418][d][vo/gpu/d3d11] [ 61]     float _612 = (_607 - (floor(_607 * 0.00346020772121846675872802734375f) * 289.0f)) * (frac(_596) + 1.0f);
[   0.418][d][vo/gpu/d3d11] [ 62]     float3 _714 = _712;
[   0.418][d][vo/gpu/d3d11] [ 63]     _714.y = frac((_612 - (floor(_612 * 0.00346020772121846675872802734375f) * 289.0f)) * 0.024390242993831634521484375f);
[   0.418][d][vo/gpu/d3d11] [ 64]     float3 _307 = _276.xyz + ((_714 - 0.5f.xxx) * 0.0058590001426637172698974609375f);
[   0.418][d][vo/gpu/d3d11] [ 65]     float4 _718 = float4(_307.x, _307.y, _307.z, _276.w);
[   0.418][d][vo/gpu/d3d11] [ 66]     _718.z = 0.0f;
[   0.418][d][vo/gpu/d3d11] [ 67]     float4 _720 = _718;
[   0.418][d][vo/gpu/d3d11] [ 68]     _720.w = 1.0f;
[   0.418][d][vo/gpu/d3d11] [ 69]     _314 = _720;
[   0.418][d][vo/gpu/d3d11] [ 70] }
[   0.418][d][vo/gpu/d3d11] [ 71] 
[   0.418][d][vo/gpu/d3d11] [ 72] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   0.418][d][vo/gpu/d3d11] [ 73] {
[   0.418][d][vo/gpu/d3d11] [ 74]     _97 = stage_input._97;
[   0.418][d][vo/gpu/d3d11] [ 75]     frag_main();
[   0.418][d][vo/gpu/d3d11] [ 76]     SPIRV_Cross_Output stage_output;
[   0.418][d][vo/gpu/d3d11] [ 77]     stage_output._314 = _314;
[   0.418][d][vo/gpu/d3d11] [ 78]     return stage_output;
[   0.418][d][vo/gpu/d3d11] [ 79] }
[   0.419][d][vo/gpu] Resizing texture: 640x720
[   0.421][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   0.424][v][vo/gpu/d3d11] Compiled a vertex shader in 4143us
[   0.424][v][vo/gpu/d3d11] shaderc: 2073us, SPIRV-Cross: 116us, D3DCompile: 1954us
[   0.424][d][vo/gpu/d3d11] GLSL source:
[   0.424][d][vo/gpu/d3d11] [  1] #version 450
[   0.424][d][vo/gpu/d3d11] [  2] #define tex1D texture
[   0.424][d][vo/gpu/d3d11] [  3] #define tex3D texture
[   0.424][d][vo/gpu/d3d11] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.424][d][vo/gpu/d3d11] [  5] layout(location=0) in vec2 vertex_position;
[   0.424][d][vo/gpu/d3d11] [  6] layout(location=1) in vec2 vertex_texcoord0;
[   0.424][d][vo/gpu/d3d11] [  7] layout(location=1) out vec2 texcoord0;
[   0.424][d][vo/gpu/d3d11] [  8] void main() {
[   0.424][d][vo/gpu/d3d11] [  9] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   0.424][d][vo/gpu/d3d11] [ 10] texcoord0 = vertex_texcoord0;
[   0.424][d][vo/gpu/d3d11] [ 11] }
[   0.424][d][vo/gpu/d3d11] HLSL source:
[   0.424][d][vo/gpu/d3d11] [  1] static float4 gl_Position;
[   0.424][d][vo/gpu/d3d11] [  2] static float2 _18;
[   0.424][d][vo/gpu/d3d11] [  3] static float2 _27;
[   0.424][d][vo/gpu/d3d11] [  4] static float2 _28;
[   0.424][d][vo/gpu/d3d11] [  5] 
[   0.424][d][vo/gpu/d3d11] [  6] struct SPIRV_Cross_Input
[   0.424][d][vo/gpu/d3d11] [  7] {
[   0.424][d][vo/gpu/d3d11] [  8]     float2 _18 : TEXCOORD0;
[   0.424][d][vo/gpu/d3d11] [  9]     float2 _28 : TEXCOORD1;
[   0.424][d][vo/gpu/d3d11] [ 10] };
[   0.424][d][vo/gpu/d3d11] [ 11] 
[   0.424][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
[   0.424][d][vo/gpu/d3d11] [ 13] {
[   0.424][d][vo/gpu/d3d11] [ 14]     float2 _27 : TEXCOORD1;
[   0.424][d][vo/gpu/d3d11] [ 15]     float4 gl_Position : SV_Position;
[   0.424][d][vo/gpu/d3d11] [ 16] };
[   0.424][d][vo/gpu/d3d11] [ 17] 
[   0.424][d][vo/gpu/d3d11] [ 18] void vert_main()
[   0.424][d][vo/gpu/d3d11] [ 19] {
[   0.424][d][vo/gpu/d3d11] [ 20]     gl_Position = float4(_18, 1.0f, 1.0f);
[   0.424][d][vo/gpu/d3d11] [ 21]     _27 = _28;
[   0.424][d][vo/gpu/d3d11] [ 22]     gl_Position.y = -gl_Position.y;
[   0.424][d][vo/gpu/d3d11] [ 23] }
[   0.424][d][vo/gpu/d3d11] [ 24] 
[   0.424][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   0.424][d][vo/gpu/d3d11] [ 26] {
[   0.424][d][vo/gpu/d3d11] [ 27]     _18 = stage_input._18;
[   0.424][d][vo/gpu/d3d11] [ 28]     _28 = stage_input._28;
[   0.424][d][vo/gpu/d3d11] [ 29]     vert_main();
[   0.424][d][vo/gpu/d3d11] [ 30]     SPIRV_Cross_Output stage_output;
[   0.424][d][vo/gpu/d3d11] [ 31]     stage_output.gl_Position = gl_Position;
[   0.424][d][vo/gpu/d3d11] [ 32]     stage_output._27 = _27;
[   0.424][d][vo/gpu/d3d11] [ 33]     return stage_output;
[   0.424][d][vo/gpu/d3d11] [ 34] }
[   0.429][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   0.440][v][vo/gpu/d3d11] Compiled a fragment shader in 16251us
[   0.440][v][vo/gpu/d3d11] shaderc: 5420us, SPIRV-Cross: 596us, D3DCompile: 10235us
[   0.440][d][vo/gpu/d3d11] GLSL source:
[   0.440][d][vo/gpu/d3d11] [  1] #version 450
[   0.440][d][vo/gpu/d3d11] [  2] #define tex1D texture
[   0.440][d][vo/gpu/d3d11] [  3] #define tex3D texture
[   0.440][d][vo/gpu/d3d11] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.440][d][vo/gpu/d3d11] [  5] layout(location=0) out vec4 out_color;
[   0.440][d][vo/gpu/d3d11] [  6] layout(location=1) in vec2 texcoord0;
[   0.440][d][vo/gpu/d3d11] [  7] layout(std140, binding=0) uniform UBO {
[   0.440][d][vo/gpu/d3d11] [  8] layout(offset=0) vec2 texture_size0;
[   0.440][d][vo/gpu/d3d11] [  9] layout(offset=16) mat2 texture_rot0;
[   0.440][d][vo/gpu/d3d11] [ 10] layout(offset=48) vec2 texture_off0;
[   0.440][d][vo/gpu/d3d11] [ 11] layout(offset=56) vec2 pixel_size0;
[   0.440][d][vo/gpu/d3d11] [ 12] };
[   0.440][d][vo/gpu/d3d11] [ 13] layout(binding=0) uniform sampler2D lut;
[   0.440][d][vo/gpu/d3d11] [ 14] layout(binding=1) uniform sampler2D texture0;
[   0.440][d][vo/gpu/d3d11] [ 15] void main() {
[   0.440][d][vo/gpu/d3d11] [ 16] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   0.440][d][vo/gpu/d3d11] [ 17] // upscaling plane 1
[   0.440][d][vo/gpu/d3d11] [ 18] #undef tex
[   0.440][d][vo/gpu/d3d11] [ 19] #undef texmap
[   0.440][d][vo/gpu/d3d11] [ 20] #define tex texture0
[   0.440][d][vo/gpu/d3d11] [ 21] #define texmap texmap0
[   0.440][d][vo/gpu/d3d11] [ 22] vec2 pos = texcoord0;
[   0.440][d][vo/gpu/d3d11] [ 23] vec2 size = texture_size0;
[   0.440][d][vo/gpu/d3d11] [ 24] vec2 pt = pixel_size0;
[   0.440][d][vo/gpu/d3d11] [ 25] // first pass
[   0.440][d][vo/gpu/d3d11] [ 26] color = vec4(0.0);
[   0.440][d][vo/gpu/d3d11] [ 27] {
[   0.440][d][vo/gpu/d3d11] [ 28] vec2 dir = vec2(0.0, 1.0);
[   0.440][d][vo/gpu/d3d11] [ 29] pt *= dir;
[   0.440][d][vo/gpu/d3d11] [ 30] float fcoord = dot(fract(pos * size - vec2(0.5)), dir);
[   0.440][d][vo/gpu/d3d11] [ 31] vec2 base = pos - fcoord * pt - pt * vec2(2.0);
[   0.440][d][vo/gpu/d3d11] [ 32] vec4 c;
[   0.440][d][vo/gpu/d3d11] [ 33] float ypos = LUT_POS(fcoord, 64.0);
[   0.440][d][vo/gpu/d3d11] [ 34] float weights[6];
[   0.440][d][vo/gpu/d3d11] [ 35] c = texture(lut, vec2(0.250000, ypos));
[   0.440][d][vo/gpu/d3d11] [ 36] weights[0] = c[0];
[   0.440][d][vo/gpu/d3d11] [ 37] weights[1] = c[1];
[   0.440][d][vo/gpu/d3d11] [ 38] weights[2] = c[2];
[   0.440][d][vo/gpu/d3d11] [ 39] weights[3] = c[3];
[   0.440][d][vo/gpu/d3d11] [ 40] c = texture(lut, vec2(0.750000, ypos));
[   0.440][d][vo/gpu/d3d11] [ 41] weights[4] = c[0];
[   0.440][d][vo/gpu/d3d11] [ 42] weights[5] = c[1];
[   0.440][d][vo/gpu/d3d11] [ 43] // scaler samples
[   0.440][d][vo/gpu/d3d11] [ 44] c = texture(tex, base + pt * vec2(0.0));
[   0.440][d][vo/gpu/d3d11] [ 45] color += vec4(weights[0]) * c;
[   0.440][d][vo/gpu/d3d11] [ 46] c = texture(tex, base + pt * vec2(1.0));
[   0.440][d][vo/gpu/d3d11] [ 47] color += vec4(weights[1]) * c;
[   0.441][d][vo/gpu/d3d11] [ 48] c = texture(tex, base + pt * vec2(2.0));
[   0.441][d][vo/gpu/d3d11] [ 49] color += vec4(weights[2]) * c;
[   0.441][d][vo/gpu/d3d11] [ 50] c = texture(tex, base + pt * vec2(3.0));
[   0.441][d][vo/gpu/d3d11] [ 51] color += vec4(weights[3]) * c;
[   0.441][d][vo/gpu/d3d11] [ 52] c = texture(tex, base + pt * vec2(4.0));
[   0.441][d][vo/gpu/d3d11] [ 53] color += vec4(weights[4]) * c;
[   0.441][d][vo/gpu/d3d11] [ 54] c = texture(tex, base + pt * vec2(5.0));
[   0.441][d][vo/gpu/d3d11] [ 55] color += vec4(weights[5]) * c;
[   0.441][d][vo/gpu/d3d11] [ 56] }
[   0.441][d][vo/gpu/d3d11] [ 57] color *= 1.000000;
[   0.441][d][vo/gpu/d3d11] [ 58] out_color = color;
[   0.441][d][vo/gpu/d3d11] [ 59] }
[   0.441][d][vo/gpu/d3d11] HLSL source:
[   0.441][d][vo/gpu/d3d11] [  1] cbuffer _21_23 : register(b0)
[   0.441][d][vo/gpu/d3d11] [  2] {
[   0.441][d][vo/gpu/d3d11] [  3]     float2 _23_m0 : packoffset(c0);
[   0.441][d][vo/gpu/d3d11] [  4]     row_major float2x2 _23_m1 : packoffset(c1);
[   0.441][d][vo/gpu/d3d11] [  5]     float2 _23_m2 : packoffset(c3);
[   0.441][d][vo/gpu/d3d11] [  6]     float2 _23_m3 : packoffset(c3.z);
[   0.441][d][vo/gpu/d3d11] [  7] };
[   0.441][d][vo/gpu/d3d11] [  8] 
[   0.441][d][vo/gpu/d3d11] [  9] Texture2D<float4> _70 : register(t0);
[   0.441][d][vo/gpu/d3d11] [ 10] SamplerState __70_sampler : register(s0);
[   0.441][d][vo/gpu/d3d11] [ 11] Texture2D<float4> _112 : register(t1);
[   0.441][d][vo/gpu/d3d11] [ 12] SamplerState __112_sampler : register(s1);
[   0.441][d][vo/gpu/d3d11] [ 13] 
[   0.441][d][vo/gpu/d3d11] [ 14] static float2 _17;
[   0.441][d][vo/gpu/d3d11] [ 15] static float4 _202;
[   0.441][d][vo/gpu/d3d11] [ 16] 
[   0.441][d][vo/gpu/d3d11] [ 17] struct SPIRV_Cross_Input
[   0.441][d][vo/gpu/d3d11] [ 18] {
[   0.441][d][vo/gpu/d3d11] [ 19]     float2 _17 : TEXCOORD1;
[   0.441][d][vo/gpu/d3d11] [ 20] };
[   0.441][d][vo/gpu/d3d11] [ 21] 
[   0.441][d][vo/gpu/d3d11] [ 22] struct SPIRV_Cross_Output
[   0.441][d][vo/gpu/d3d11] [ 23] {
[   0.441][d][vo/gpu/d3d11] [ 24]     float4 _202 : SV_Target0;
[   0.441][d][vo/gpu/d3d11] [ 25] };
[   0.441][d][vo/gpu/d3d11] [ 26] 
[   0.441][d][vo/gpu/d3d11] [ 27] void frag_main()
[   0.441][d][vo/gpu/d3d11] [ 28] {
[   0.441][d][vo/gpu/d3d11] [ 29]     float2 _38 = _23_m3 * float2(0.0f, 1.0f);
[   0.441][d][vo/gpu/d3d11] [ 30]     float2 _47 = frac((_17 * _23_m0) - 0.5f.xx);
[   0.441][d][vo/gpu/d3d11] [ 31]     float _49 = _47.y;
[   0.441][d][vo/gpu/d3d11] [ 32]     float2 _59 = _23_m3 * float2(0.0f, 2.0f);
[   0.441][d][vo/gpu/d3d11] [ 33]     float2 _60 = (_17 - (_38 * _49)) - _59;
[   0.441][d][vo/gpu/d3d11] [ 34]     float _65 = lerp(0.0078125f, 0.9921875f, _49);
[   0.441][d][vo/gpu/d3d11] [ 35]     float4 _75 = _70.Sample(__70_sampler, float2(0.25f, _65));
[   0.441][d][vo/gpu/d3d11] [ 36]     float4 _103 = _70.Sample(__70_sampler, float2(0.75f, _65));
[   0.441][d][vo/gpu/d3d11] [ 37]     _202 = ((((((_75.x.xxxx * _112.Sample(__112_sampler, _60)) + (_75.y.xxxx * _112.Sample(__112_sampler, _60 + _38))) + (_75.z.xxxx * _112.Sample(__112_sampler, _60 + _59))) + (_75.w.xxxx * _112.Sample(__112_sampler, _60 + (_23_m3 * float2(0.0f, 3.0f))))) + (_103.x.xxxx * _112.Sample(__112_sampler, _60 + (_23_m3 * float2(0.0f, 4.0f))))) + (_103.y.xxxx * _112.Sample(__112_sampler, _60 + (_23_m3 * float2(0.0f, 5.0f))))) * 1.0f;
[   0.441][d][vo/gpu/d3d11] [ 38] }
[   0.441][d][vo/gpu/d3d11] [ 39] 
[   0.441][d][vo/gpu/d3d11] [ 40] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   0.441][d][vo/gpu/d3d11] [ 41] {
[   0.441][d][vo/gpu/d3d11] [ 42]     _17 = stage_input._17;
[   0.441][d][vo/gpu/d3d11] [ 43]     frag_main();
[   0.441][d][vo/gpu/d3d11] [ 44]     SPIRV_Cross_Output stage_output;
[   0.441][d][vo/gpu/d3d11] [ 45]     stage_output._202 = _202;
[   0.441][d][vo/gpu/d3d11] [ 46]     return stage_output;
[   0.441][d][vo/gpu/d3d11] [ 47] }
[   0.441][d][vo/gpu] Resizing texture: 1280x720
[   0.443][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   0.444][v][vo/gpu/d3d11] Compiled a vertex shader in 3043us
[   0.444][v][vo/gpu/d3d11] shaderc: 1539us, SPIRV-Cross: 86us, D3DCompile: 1418us
[   0.444][d][vo/gpu/d3d11] GLSL source:
[   0.444][d][vo/gpu/d3d11] [  1] #version 450
[   0.444][d][vo/gpu/d3d11] [  2] #define tex1D texture
[   0.444][d][vo/gpu/d3d11] [  3] #define tex3D texture
[   0.444][d][vo/gpu/d3d11] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.444][d][vo/gpu/d3d11] [  5] layout(location=0) in vec2 vertex_position;
[   0.444][d][vo/gpu/d3d11] [  6] layout(location=1) in vec2 vertex_texcoord0;
[   0.444][d][vo/gpu/d3d11] [  7] layout(location=1) out vec2 texcoord0;
[   0.444][d][vo/gpu/d3d11] [  8] void main() {
[   0.444][d][vo/gpu/d3d11] [  9] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   0.444][d][vo/gpu/d3d11] [ 10] texcoord0 = vertex_texcoord0;
[   0.444][d][vo/gpu/d3d11] [ 11] }
[   0.444][d][vo/gpu/d3d11] HLSL source:
[   0.444][d][vo/gpu/d3d11] [  1] static float4 gl_Position;
[   0.444][d][vo/gpu/d3d11] [  2] static float2 _18;
[   0.444][d][vo/gpu/d3d11] [  3] static float2 _27;
[   0.444][d][vo/gpu/d3d11] [  4] static float2 _28;
[   0.444][d][vo/gpu/d3d11] [  5] 
[   0.444][d][vo/gpu/d3d11] [  6] struct SPIRV_Cross_Input
[   0.444][d][vo/gpu/d3d11] [  7] {
[   0.444][d][vo/gpu/d3d11] [  8]     float2 _18 : TEXCOORD0;
[   0.444][d][vo/gpu/d3d11] [  9]     float2 _28 : TEXCOORD1;
[   0.444][d][vo/gpu/d3d11] [ 10] };
[   0.444][d][vo/gpu/d3d11] [ 11] 
[   0.444][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
[   0.444][d][vo/gpu/d3d11] [ 13] {
[   0.444][d][vo/gpu/d3d11] [ 14]     float2 _27 : TEXCOORD1;
[   0.444][d][vo/gpu/d3d11] [ 15]     float4 gl_Position : SV_Position;
[   0.444][d][vo/gpu/d3d11] [ 16] };
[   0.445][d][vo/gpu/d3d11] [ 17] 
[   0.445][d][vo/gpu/d3d11] [ 18] void vert_main()
[   0.445][d][vo/gpu/d3d11] [ 19] {
[   0.445][d][vo/gpu/d3d11] [ 20]     gl_Position = float4(_18, 1.0f, 1.0f);
[   0.445][d][vo/gpu/d3d11] [ 21]     _27 = _28;
[   0.445][d][vo/gpu/d3d11] [ 22]     gl_Position.y = -gl_Position.y;
[   0.445][d][vo/gpu/d3d11] [ 23] }
[   0.445][d][vo/gpu/d3d11] [ 24] 
[   0.445][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   0.445][d][vo/gpu/d3d11] [ 26] {
[   0.445][d][vo/gpu/d3d11] [ 27]     _18 = stage_input._18;
[   0.445][d][vo/gpu/d3d11] [ 28]     _28 = stage_input._28;
[   0.445][d][vo/gpu/d3d11] [ 29]     vert_main();
[   0.445][d][vo/gpu/d3d11] [ 30]     SPIRV_Cross_Output stage_output;
[   0.445][d][vo/gpu/d3d11] [ 31]     stage_output.gl_Position = gl_Position;
[   0.445][d][vo/gpu/d3d11] [ 32]     stage_output._27 = _27;
[   0.445][d][vo/gpu/d3d11] [ 33]     return stage_output;
[   0.445][d][vo/gpu/d3d11] [ 34] }
[   0.448][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   0.456][v][vo/gpu/d3d11] Compiled a fragment shader in 10993us
[   0.456][v][vo/gpu/d3d11] shaderc: 3810us, SPIRV-Cross: 449us, D3DCompile: 6734us
[   0.456][d][vo/gpu/d3d11] GLSL source:
[   0.456][d][vo/gpu/d3d11] [  1] #version 450
[   0.456][d][vo/gpu/d3d11] [  2] #define tex1D texture
[   0.456][d][vo/gpu/d3d11] [  3] #define tex3D texture
[   0.456][d][vo/gpu/d3d11] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.456][d][vo/gpu/d3d11] [  5] layout(location=0) out vec4 out_color;
[   0.456][d][vo/gpu/d3d11] [  6] layout(location=1) in vec2 texcoord0;
[   0.456][d][vo/gpu/d3d11] [  7] layout(std140, binding=0) uniform UBO {
[   0.456][d][vo/gpu/d3d11] [  8] layout(offset=0) vec2 texture_size0;
[   0.456][d][vo/gpu/d3d11] [  9] layout(offset=16) mat2 texture_rot0;
[   0.456][d][vo/gpu/d3d11] [ 10] layout(offset=48) vec2 texture_off0;
[   0.456][d][vo/gpu/d3d11] [ 11] layout(offset=56) vec2 pixel_size0;
[   0.456][d][vo/gpu/d3d11] [ 12] };
[   0.456][d][vo/gpu/d3d11] [ 13] layout(binding=0) uniform sampler2D lut;
[   0.456][d][vo/gpu/d3d11] [ 14] layout(binding=1) uniform sampler2D texture0;
[   0.456][d][vo/gpu/d3d11] [ 15] void main() {
[   0.456][d][vo/gpu/d3d11] [ 16] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   0.456][d][vo/gpu/d3d11] [ 17] #undef tex
[   0.456][d][vo/gpu/d3d11] [ 18] #undef texmap
[   0.456][d][vo/gpu/d3d11] [ 19] #define tex texture0
[   0.456][d][vo/gpu/d3d11] [ 20] #define texmap texmap0
[   0.456][d][vo/gpu/d3d11] [ 21] vec2 pos = texcoord0;
[   0.456][d][vo/gpu/d3d11] [ 22] vec2 size = texture_size0;
[   0.456][d][vo/gpu/d3d11] [ 23] vec2 pt = pixel_size0;
[   0.456][d][vo/gpu/d3d11] [ 24] color = vec4(0.0);
[   0.456][d][vo/gpu/d3d11] [ 25] {
[   0.456][d][vo/gpu/d3d11] [ 26] vec2 dir = vec2(1.0, 0.0);
[   0.456][d][vo/gpu/d3d11] [ 27] pt *= dir;
[   0.456][d][vo/gpu/d3d11] [ 28] float fcoord = dot(fract(pos * size - vec2(0.5)), dir);
[   0.456][d][vo/gpu/d3d11] [ 29] vec2 base = pos - fcoord * pt - pt * vec2(2.0);
[   0.456][d][vo/gpu/d3d11] [ 30] vec4 c;
[   0.456][d][vo/gpu/d3d11] [ 31] float ypos = LUT_POS(fcoord, 64.0);
[   0.456][d][vo/gpu/d3d11] [ 32] float weights[6];
[   0.456][d][vo/gpu/d3d11] [ 33] c = texture(lut, vec2(0.250000, ypos));
[   0.456][d][vo/gpu/d3d11] [ 34] weights[0] = c[0];
[   0.456][d][vo/gpu/d3d11] [ 35] weights[1] = c[1];
[   0.456][d][vo/gpu/d3d11] [ 36] weights[2] = c[2];
[   0.456][d][vo/gpu/d3d11] [ 37] weights[3] = c[3];
[   0.456][d][vo/gpu/d3d11] [ 38] c = texture(lut, vec2(0.750000, ypos));
[   0.456][d][vo/gpu/d3d11] [ 39] weights[4] = c[0];
[   0.456][d][vo/gpu/d3d11] [ 40] weights[5] = c[1];
[   0.456][d][vo/gpu/d3d11] [ 41] // scaler samples
[   0.456][d][vo/gpu/d3d11] [ 42] c = texture(tex, base + pt * vec2(0.0));
[   0.456][d][vo/gpu/d3d11] [ 43] color += vec4(weights[0]) * c;
[   0.456][d][vo/gpu/d3d11] [ 44] c = texture(tex, base + pt * vec2(1.0));
[   0.456][d][vo/gpu/d3d11] [ 45] color += vec4(weights[1]) * c;
[   0.456][d][vo/gpu/d3d11] [ 46] c = texture(tex, base + pt * vec2(2.0));
[   0.456][d][vo/gpu/d3d11] [ 47] color += vec4(weights[2]) * c;
[   0.456][d][vo/gpu/d3d11] [ 48] c = texture(tex, base + pt * vec2(3.0));
[   0.456][d][vo/gpu/d3d11] [ 49] color += vec4(weights[3]) * c;
[   0.456][d][vo/gpu/d3d11] [ 50] c = texture(tex, base + pt * vec2(4.0));
[   0.456][d][vo/gpu/d3d11] [ 51] color += vec4(weights[4]) * c;
[   0.456][d][vo/gpu/d3d11] [ 52] c = texture(tex, base + pt * vec2(5.0));
[   0.456][d][vo/gpu/d3d11] [ 53] color += vec4(weights[5]) * c;
[   0.456][d][vo/gpu/d3d11] [ 54] }
[   0.456][d][vo/gpu/d3d11] [ 55] color.b = 0.000000;
[   0.456][d][vo/gpu/d3d11] [ 56] color.a = 1.000000;
[   0.456][d][vo/gpu/d3d11] [ 57] out_color = color;
[   0.456][d][vo/gpu/d3d11] [ 58] }
[   0.456][d][vo/gpu/d3d11] HLSL source:
[   0.456][d][vo/gpu/d3d11] [  1] cbuffer _21_23 : register(b0)
[   0.456][d][vo/gpu/d3d11] [  2] {
[   0.456][d][vo/gpu/d3d11] [  3]     float2 _23_m0 : packoffset(c0);
[   0.456][d][vo/gpu/d3d11] [  4]     row_major float2x2 _23_m1 : packoffset(c1);
[   0.456][d][vo/gpu/d3d11] [  5]     float2 _23_m2 : packoffset(c3);
[   0.456][d][vo/gpu/d3d11] [  6]     float2 _23_m3 : packoffset(c3.z);
[   0.456][d][vo/gpu/d3d11] [  7] };
[   0.456][d][vo/gpu/d3d11] [  8] 
[   0.456][d][vo/gpu/d3d11] [  9] Texture2D<float4> _70 : register(t0);
[   0.456][d][vo/gpu/d3d11] [ 10] SamplerState __70_sampler : register(s0);
[   0.456][d][vo/gpu/d3d11] [ 11] Texture2D<float4> _112 : register(t1);
[   0.456][d][vo/gpu/d3d11] [ 12] SamplerState __112_sampler : register(s1);
[   0.456][d][vo/gpu/d3d11] [ 13] 
[   0.456][d][vo/gpu/d3d11] [ 14] static float2 _17;
[   0.456][d][vo/gpu/d3d11] [ 15] static float4 _202;
[   0.456][d][vo/gpu/d3d11] [ 16] 
[   0.456][d][vo/gpu/d3d11] [ 17] struct SPIRV_Cross_Input
[   0.456][d][vo/gpu/d3d11] [ 18] {
[   0.456][d][vo/gpu/d3d11] [ 19]     float2 _17 : TEXCOORD1;
[   0.456][d][vo/gpu/d3d11] [ 20] };
[   0.456][d][vo/gpu/d3d11] [ 21] 
[   0.456][d][vo/gpu/d3d11] [ 22] struct SPIRV_Cross_Output
[   0.456][d][vo/gpu/d3d11] [ 23] {
[   0.456][d][vo/gpu/d3d11] [ 24]     float4 _202 : SV_Target0;
[   0.456][d][vo/gpu/d3d11] [ 25] };
[   0.456][d][vo/gpu/d3d11] [ 26] 
[   0.456][d][vo/gpu/d3d11] [ 27] void frag_main()
[   0.456][d][vo/gpu/d3d11] [ 28] {
[   0.456][d][vo/gpu/d3d11] [ 29]     float2 _38 = _23_m3 * float2(1.0f, 0.0f);
[   0.456][d][vo/gpu/d3d11] [ 30]     float2 _47 = frac((_17 * _23_m0) - 0.5f.xx);
[   0.456][d][vo/gpu/d3d11] [ 31]     float _49 = _47.x;
[   0.456][d][vo/gpu/d3d11] [ 32]     float2 _59 = _23_m3 * float2(2.0f, 0.0f);
[   0.456][d][vo/gpu/d3d11] [ 33]     float2 _60 = (_17 - (_38 * _49)) - _59;
[   0.456][d][vo/gpu/d3d11] [ 34]     float _65 = lerp(0.0078125f, 0.9921875f, _49);
[   0.456][d][vo/gpu/d3d11] [ 35]     float4 _75 = _70.Sample(__70_sampler, float2(0.25f, _65));
[   0.456][d][vo/gpu/d3d11] [ 36]     float4 _103 = _70.Sample(__70_sampler, float2(0.75f, _65));
[   0.456][d][vo/gpu/d3d11] [ 37]     float4 _217 = (((((_75.x.xxxx * _112.Sample(__112_sampler, _60)) + (_75.y.xxxx * _112.Sample(__112_sampler, _60 + _38))) + (_75.z.xxxx * _112.Sample(__112_sampler, _60 + _59))) + (_75.w.xxxx * _112.Sample(__112_sampler, _60 + (_23_m3 * float2(3.0f, 0.0f))))) + (_103.x.xxxx * _112.Sample(__112_sampler, _60 + (_23_m3 * float2(4.0f, 0.0f))))) + (_103.y.xxxx * _112.Sample(__112_sampler, _60 + (_23_m3 * float2(5.0f, 0.0f))));
[   0.456][d][vo/gpu/d3d11] [ 38]     _217.z = 0.0f;
[   0.456][d][vo/gpu/d3d11] [ 39]     float4 _219 = _217;
[   0.456][d][vo/gpu/d3d11] [ 40]     _219.w = 1.0f;
[   0.456][d][vo/gpu/d3d11] [ 41]     _202 = _219;
[   0.456][d][vo/gpu/d3d11] [ 42] }
[   0.456][d][vo/gpu/d3d11] [ 43] 
[   0.456][d][vo/gpu/d3d11] [ 44] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   0.456][d][vo/gpu/d3d11] [ 45] {
[   0.456][d][vo/gpu/d3d11] [ 46]     _17 = stage_input._17;
[   0.456][d][vo/gpu/d3d11] [ 47]     frag_main();
[   0.456][d][vo/gpu/d3d11] [ 48]     SPIRV_Cross_Output stage_output;
[   0.456][d][vo/gpu/d3d11] [ 49]     stage_output._202 = _202;
[   0.456][d][vo/gpu/d3d11] [ 50]     return stage_output;
[   0.456][d][vo/gpu/d3d11] [ 51] }
[   0.457][d][vo/gpu] Resizing texture: 1280x720
[   0.459][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   0.460][v][vo/gpu/d3d11] Compiled a vertex shader in 3303us
[   0.460][v][vo/gpu/d3d11] shaderc: 1559us, SPIRV-Cross: 101us, D3DCompile: 1643us
[   0.460][d][vo/gpu/d3d11] GLSL source:
[   0.460][d][vo/gpu/d3d11] [  1] #version 450
[   0.460][d][vo/gpu/d3d11] [  2] #define tex1D texture
[   0.460][d][vo/gpu/d3d11] [  3] #define tex3D texture
[   0.460][d][vo/gpu/d3d11] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.460][d][vo/gpu/d3d11] [  5] layout(location=0) in vec2 vertex_position;
[   0.460][d][vo/gpu/d3d11] [  6] layout(location=1) in vec2 vertex_texcoord0;
[   0.460][d][vo/gpu/d3d11] [  7] layout(location=1) out vec2 texcoord0;
[   0.460][d][vo/gpu/d3d11] [  8] layout(location=2) in vec2 vertex_texcoord1;
[   0.460][d][vo/gpu/d3d11] [  9] layout(location=2) out vec2 texcoord1;
[   0.460][d][vo/gpu/d3d11] [ 10] void main() {
[   0.460][d][vo/gpu/d3d11] [ 11] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   0.460][d][vo/gpu/d3d11] [ 12] texcoord0 = vertex_texcoord0;
[   0.460][d][vo/gpu/d3d11] [ 13] texcoord1 = vertex_texcoord1;
[   0.460][d][vo/gpu/d3d11] [ 14] }
[   0.460][d][vo/gpu/d3d11] HLSL source:
[   0.460][d][vo/gpu/d3d11] [  1] static float4 gl_Position;
[   0.460][d][vo/gpu/d3d11] [  2] static float2 _18;
[   0.460][d][vo/gpu/d3d11] [  3] static float2 _27;
[   0.460][d][vo/gpu/d3d11] [  4] static float2 _28;
[   0.460][d][vo/gpu/d3d11] [  5] static float2 _30;
[   0.460][d][vo/gpu/d3d11] [  6] static float2 _31;
[   0.460][d][vo/gpu/d3d11] [  7] 
[   0.460][d][vo/gpu/d3d11] [  8] struct SPIRV_Cross_Input
[   0.460][d][vo/gpu/d3d11] [  9] {
[   0.460][d][vo/gpu/d3d11] [ 10]     float2 _18 : TEXCOORD0;
[   0.460][d][vo/gpu/d3d11] [ 11]     float2 _28 : TEXCOORD1;
[   0.460][d][vo/gpu/d3d11] [ 12]     float2 _31 : TEXCOORD2;
[   0.460][d][vo/gpu/d3d11] [ 13] };
[   0.460][d][vo/gpu/d3d11] [ 14] 
[   0.460][d][vo/gpu/d3d11] [ 15] struct SPIRV_Cross_Output
[   0.460][d][vo/gpu/d3d11] [ 16] {
[   0.460][d][vo/gpu/d3d11] [ 17]     float2 _27 : TEXCOORD1;
[   0.460][d][vo/gpu/d3d11] [ 18]     float2 _30 : TEXCOORD2;
[   0.460][d][vo/gpu/d3d11] [ 19]     float4 gl_Position : SV_Position;
[   0.460][d][vo/gpu/d3d11] [ 20] };
[   0.461][d][vo/gpu/d3d11] [ 21] 
[   0.461][d][vo/gpu/d3d11] [ 22] void vert_main()
[   0.461][d][vo/gpu/d3d11] [ 23] {
[   0.461][d][vo/gpu/d3d11] [ 24]     gl_Position = float4(_18, 1.0f, 1.0f);
[   0.461][d][vo/gpu/d3d11] [ 25]     _27 = _28;
[   0.461][d][vo/gpu/d3d11] [ 26]     _30 = _31;
[   0.461][d][vo/gpu/d3d11] [ 27]     gl_Position.y = -gl_Position.y;
[   0.461][d][vo/gpu/d3d11] [ 28] }
[   0.461][d][vo/gpu/d3d11] [ 29] 
[   0.461][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   0.461][d][vo/gpu/d3d11] [ 31] {
[   0.461][d][vo/gpu/d3d11] [ 32]     _18 = stage_input._18;
[   0.461][d][vo/gpu/d3d11] [ 33]     _28 = stage_input._28;
[   0.461][d][vo/gpu/d3d11] [ 34]     _31 = stage_input._31;
[   0.461][d][vo/gpu/d3d11] [ 35]     vert_main();
[   0.461][d][vo/gpu/d3d11] [ 36]     SPIRV_Cross_Output stage_output;
[   0.461][d][vo/gpu/d3d11] [ 37]     stage_output.gl_Position = gl_Position;
[   0.461][d][vo/gpu/d3d11] [ 38]     stage_output._27 = _27;
[   0.461][d][vo/gpu/d3d11] [ 39]     stage_output._30 = _30;
[   0.461][d][vo/gpu/d3d11] [ 40]     return stage_output;
[   0.461][d][vo/gpu/d3d11] [ 41] }
[   0.463][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   0.467][v][vo/gpu/d3d11] Compiled a fragment shader in 6463us
[   0.467][v][vo/gpu/d3d11] shaderc: 2375us, SPIRV-Cross: 269us, D3DCompile: 3819us
[   0.467][d][vo/gpu/d3d11] GLSL source:
[   0.467][d][vo/gpu/d3d11] [  1] #version 450
[   0.467][d][vo/gpu/d3d11] [  2] #define tex1D texture
[   0.467][d][vo/gpu/d3d11] [  3] #define tex3D texture
[   0.467][d][vo/gpu/d3d11] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.467][d][vo/gpu/d3d11] [  5] layout(location=0) out vec4 out_color;
[   0.467][d][vo/gpu/d3d11] [  6] layout(location=1) in vec2 texcoord0;
[   0.467][d][vo/gpu/d3d11] [  7] layout(location=2) in vec2 texcoord1;
[   0.467][d][vo/gpu/d3d11] [  8] layout(std140, binding=0) uniform UBO {
[   0.467][d][vo/gpu/d3d11] [  9] layout(offset=0) mat3 colormatrix;
[   0.467][d][vo/gpu/d3d11] [ 10] layout(offset=48) vec3 colormatrix_c;
[   0.467][d][vo/gpu/d3d11] [ 11] layout(offset=64) vec2 texture_size0;
[   0.467][d][vo/gpu/d3d11] [ 12] layout(offset=80) mat2 texture_rot0;
[   0.467][d][vo/gpu/d3d11] [ 13] layout(offset=112) vec2 texture_off0;
[   0.467][d][vo/gpu/d3d11] [ 14] layout(offset=120) vec2 pixel_size0;
[   0.467][d][vo/gpu/d3d11] [ 15] layout(offset=128) vec2 texture_size1;
[   0.467][d][vo/gpu/d3d11] [ 16] layout(offset=144) mat2 texture_rot1;
[   0.467][d][vo/gpu/d3d11] [ 17] layout(offset=176) vec2 texture_off1;
[   0.467][d][vo/gpu/d3d11] [ 18] layout(offset=184) vec2 pixel_size1;
[   0.467][d][vo/gpu/d3d11] [ 19] };
[   0.467][d][vo/gpu/d3d11] [ 20] layout(binding=0) uniform sampler2D texture0;
[   0.467][d][vo/gpu/d3d11] [ 21] layout(binding=1) uniform sampler2D texture1;
[   0.467][d][vo/gpu/d3d11] [ 22] void main() {
[   0.467][d][vo/gpu/d3d11] [ 23] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   0.467][d][vo/gpu/d3d11] [ 24] color.r = 1.000000 * vec4(texture(texture0, texcoord0)).r;
[   0.467][d][vo/gpu/d3d11] [ 25] color.gb = 1.000000 * vec4(texture(texture1, texcoord1)).rg;
[   0.467][d][vo/gpu/d3d11] [ 26] color = color.rgbr;
[   0.467][d][vo/gpu/d3d11] [ 27] color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c;
[   0.467][d][vo/gpu/d3d11] [ 28] color.a = 1.0;
[   0.467][d][vo/gpu/d3d11] [ 29] out_color = color;
[   0.467][d][vo/gpu/d3d11] [ 30] }
[   0.467][d][vo/gpu/d3d11] HLSL source:
[   0.467][d][vo/gpu/d3d11] [  1] cbuffer _53_55 : register(b0)
[   0.467][d][vo/gpu/d3d11] [  2] {
[   0.467][d][vo/gpu/d3d11] [  3]     row_major float3x3 _55_m0 : packoffset(c0);
[   0.467][d][vo/gpu/d3d11] [  4]     float3 _55_m1 : packoffset(c3);
[   0.467][d][vo/gpu/d3d11] [  5]     float2 _55_m2 : packoffset(c4);
[   0.467][d][vo/gpu/d3d11] [  6]     row_major float2x2 _55_m3 : packoffset(c5);
[   0.467][d][vo/gpu/d3d11] [  7]     float2 _55_m4 : packoffset(c7);
[   0.467][d][vo/gpu/d3d11] [  8]     float2 _55_m5 : packoffset(c7.z);
[   0.467][d][vo/gpu/d3d11] [  9]     float2 _55_m6 : packoffset(c8);
[   0.467][d][vo/gpu/d3d11] [ 10]     row_major float2x2 _55_m7 : packoffset(c9);
[   0.467][d][vo/gpu/d3d11] [ 11]     float2 _55_m8 : packoffset(c11);
[   0.467][d][vo/gpu/d3d11] [ 12]     float2 _55_m9 : packoffset(c11.z);
[   0.467][d][vo/gpu/d3d11] [ 13] };
[   0.467][d][vo/gpu/d3d11] [ 14] 
[   0.467][d][vo/gpu/d3d11] [ 15] Texture2D<float4> _16 : register(t0);
[   0.467][d][vo/gpu/d3d11] [ 16] SamplerState __16_sampler : register(s0);
[   0.467][d][vo/gpu/d3d11] [ 17] Texture2D<float4> _34 : register(t1);
[   0.467][d][vo/gpu/d3d11] [ 18] SamplerState __34_sampler : register(s1);
[   0.467][d][vo/gpu/d3d11] [ 19] 
[   0.467][d][vo/gpu/d3d11] [ 20] static float2 _20;
[   0.467][d][vo/gpu/d3d11] [ 21] static float2 _36;
[   0.467][d][vo/gpu/d3d11] [ 22] static float4 _78;
[   0.467][d][vo/gpu/d3d11] [ 23] 
[   0.467][d][vo/gpu/d3d11] [ 24] struct SPIRV_Cross_Input
[   0.467][d][vo/gpu/d3d11] [ 25] {
[   0.467][d][vo/gpu/d3d11] [ 26]     float2 _20 : TEXCOORD1;
[   0.467][d][vo/gpu/d3d11] [ 27]     float2 _36 : TEXCOORD2;
[   0.467][d][vo/gpu/d3d11] [ 28] };
[   0.467][d][vo/gpu/d3d11] [ 29] 
[   0.467][d][vo/gpu/d3d11] [ 30] struct SPIRV_Cross_Output
[   0.467][d][vo/gpu/d3d11] [ 31] {
[   0.467][d][vo/gpu/d3d11] [ 32]     float4 _78 : SV_Target0;
[   0.467][d][vo/gpu/d3d11] [ 33] };
[   0.467][d][vo/gpu/d3d11] [ 34] 
[   0.467][d][vo/gpu/d3d11] [ 35] float4 _84;
[   0.467][d][vo/gpu/d3d11] [ 36] 
[   0.468][d][vo/gpu/d3d11] [ 37] void frag_main()
[   0.468][d][vo/gpu/d3d11] [ 38] {
[   0.468][d][vo/gpu/d3d11] [ 39]     float4 _81 = _84;
[   0.468][d][vo/gpu/d3d11] [ 40]     _81.x = _16.Sample(__16_sampler, _20).x;
[   0.468][d][vo/gpu/d3d11] [ 41]     float2 _45 = _34.Sample(__34_sampler, _36).xy * 1.0f;
[   0.468][d][vo/gpu/d3d11] [ 42]     float3 _72 = mul(float4(_81.x, _45.x, _45.y, _81.w).xyz, _55_m0) + _55_m1;
[   0.468][d][vo/gpu/d3d11] [ 43]     float4 _83 = float4(_72.x, _72.y, _72.z, _81.x);
[   0.468][d][vo/gpu/d3d11] [ 44]     _83.w = 1.0f;
[   0.468][d][vo/gpu/d3d11] [ 45]     _78 = _83;
[   0.468][d][vo/gpu/d3d11] [ 46] }
[   0.468][d][vo/gpu/d3d11] [ 47] 
[   0.468][d][vo/gpu/d3d11] [ 48] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   0.468][d][vo/gpu/d3d11] [ 49] {
[   0.468][d][vo/gpu/d3d11] [ 50]     _20 = stage_input._20;
[   0.468][d][vo/gpu/d3d11] [ 51]     _36 = stage_input._36;
[   0.468][d][vo/gpu/d3d11] [ 52]     frag_main();
[   0.468][d][vo/gpu/d3d11] [ 53]     SPIRV_Cross_Output stage_output;
[   0.468][d][vo/gpu/d3d11] [ 54]     stage_output._78 = _78;
[   0.468][d][vo/gpu/d3d11] [ 55]     return stage_output;
[   0.468][d][vo/gpu/d3d11] [ 56] }
[   0.468][d][vo/gpu] Resizing texture: 1280x720
[   0.470][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   0.471][v][vo/gpu/d3d11] Compiled a vertex shader in 3078us
[   0.472][v][vo/gpu/d3d11] shaderc: 1534us, SPIRV-Cross: 88us, D3DCompile: 1456us
[   0.472][d][vo/gpu/d3d11] GLSL source:
[   0.472][d][vo/gpu/d3d11] [  1] #version 450
[   0.472][d][vo/gpu/d3d11] [  2] #define tex1D texture
[   0.472][d][vo/gpu/d3d11] [  3] #define tex3D texture
[   0.472][d][vo/gpu/d3d11] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.472][d][vo/gpu/d3d11] [  5] layout(location=0) in vec2 vertex_position;
[   0.472][d][vo/gpu/d3d11] [  6] layout(location=1) in vec2 vertex_texcoord0;
[   0.472][d][vo/gpu/d3d11] [  7] layout(location=1) out vec2 texcoord0;
[   0.472][d][vo/gpu/d3d11] [  8] void main() {
[   0.472][d][vo/gpu/d3d11] [  9] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   0.472][d][vo/gpu/d3d11] [ 10] texcoord0 = vertex_texcoord0;
[   0.472][d][vo/gpu/d3d11] [ 11] }
[   0.472][d][vo/gpu/d3d11] HLSL source:
[   0.472][d][vo/gpu/d3d11] [  1] static float4 gl_Position;
[   0.472][d][vo/gpu/d3d11] [  2] static float2 _18;
[   0.472][d][vo/gpu/d3d11] [  3] static float2 _27;
[   0.472][d][vo/gpu/d3d11] [  4] static float2 _28;
[   0.472][d][vo/gpu/d3d11] [  5] 
[   0.472][d][vo/gpu/d3d11] [  6] struct SPIRV_Cross_Input
[   0.472][d][vo/gpu/d3d11] [  7] {
[   0.472][d][vo/gpu/d3d11] [  8]     float2 _18 : TEXCOORD0;
[   0.472][d][vo/gpu/d3d11] [  9]     float2 _28 : TEXCOORD1;
[   0.472][d][vo/gpu/d3d11] [ 10] };
[   0.472][d][vo/gpu/d3d11] [ 11] 
[   0.472][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
[   0.472][d][vo/gpu/d3d11] [ 13] {
[   0.472][d][vo/gpu/d3d11] [ 14]     float2 _27 : TEXCOORD1;
[   0.472][d][vo/gpu/d3d11] [ 15]     float4 gl_Position : SV_Position;
[   0.472][d][vo/gpu/d3d11] [ 16] };
[   0.472][d][vo/gpu/d3d11] [ 17] 
[   0.472][d][vo/gpu/d3d11] [ 18] void vert_main()
[   0.472][d][vo/gpu/d3d11] [ 19] {
[   0.472][d][vo/gpu/d3d11] [ 20]     gl_Position = float4(_18, 1.0f, 1.0f);
[   0.472][d][vo/gpu/d3d11] [ 21]     _27 = _28;
[   0.472][d][vo/gpu/d3d11] [ 22]     gl_Position.y = -gl_Position.y;
[   0.472][d][vo/gpu/d3d11] [ 23] }
[   0.472][d][vo/gpu/d3d11] [ 24] 
[   0.472][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   0.472][d][vo/gpu/d3d11] [ 26] {
[   0.472][d][vo/gpu/d3d11] [ 27]     _18 = stage_input._18;
[   0.472][d][vo/gpu/d3d11] [ 28]     _28 = stage_input._28;
[   0.472][d][vo/gpu/d3d11] [ 29]     vert_main();
[   0.472][d][vo/gpu/d3d11] [ 30]     SPIRV_Cross_Output stage_output;
[   0.472][d][vo/gpu/d3d11] [ 31]     stage_output.gl_Position = gl_Position;
[   0.472][d][vo/gpu/d3d11] [ 32]     stage_output._27 = _27;
[   0.472][d][vo/gpu/d3d11] [ 33]     return stage_output;
[   0.472][d][vo/gpu/d3d11] [ 34] }
[   0.474][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   0.476][v][vo/gpu/d3d11] Compiled a fragment shader in 4058us
[   0.476][v][vo/gpu/d3d11] shaderc: 1783us, SPIRV-Cross: 162us, D3DCompile: 2113us
[   0.476][d][vo/gpu/d3d11] GLSL source:
[   0.476][d][vo/gpu/d3d11] [  1] #version 450
[   0.476][d][vo/gpu/d3d11] [  2] #define tex1D texture
[   0.476][d][vo/gpu/d3d11] [  3] #define tex3D texture
[   0.476][d][vo/gpu/d3d11] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.476][d][vo/gpu/d3d11] [  5] layout(location=0) out vec4 out_color;
[   0.476][d][vo/gpu/d3d11] [  6] layout(location=1) in vec2 texcoord0;
[   0.476][d][vo/gpu/d3d11] [  7] layout(std140, binding=0) uniform UBO {
[   0.476][d][vo/gpu/d3d11] [  8] layout(offset=0) vec2 texture_size0;
[   0.476][d][vo/gpu/d3d11] [  9] layout(offset=16) mat2 texture_rot0;
[   0.476][d][vo/gpu/d3d11] [ 10] layout(offset=48) vec2 texture_off0;
[   0.476][d][vo/gpu/d3d11] [ 11] layout(offset=56) vec2 pixel_size0;
[   0.476][d][vo/gpu/d3d11] [ 12] };
[   0.476][d][vo/gpu/d3d11] [ 13] layout(binding=0) uniform sampler2D texture0;
[   0.476][d][vo/gpu/d3d11] [ 14] void main() {
[   0.476][d][vo/gpu/d3d11] [ 15] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   0.476][d][vo/gpu/d3d11] [ 16] color.rgb = 1.000000 * vec4(texture(texture0, texcoord0)).rgb;
[   0.476][d][vo/gpu/d3d11] [ 17] // scaler pre-conversion
[   0.476][d][vo/gpu/d3d11] [ 18] // main scaling
[   0.476][d][vo/gpu/d3d11] [ 19] out_color = color;
[   0.476][d][vo/gpu/d3d11] [ 20] }
[   0.476][d][vo/gpu/d3d11] HLSL source:
[   0.476][d][vo/gpu/d3d11] [  1] Texture2D<float4> _16 : register(t0);
[   0.476][d][vo/gpu/d3d11] [  2] SamplerState __16_sampler : register(s0);
[   0.476][d][vo/gpu/d3d11] [  3] 
[   0.476][d][vo/gpu/d3d11] [  4] static float2 _20;
[   0.476][d][vo/gpu/d3d11] [  5] static float4 _34;
[   0.476][d][vo/gpu/d3d11] [  6] 
[   0.476][d][vo/gpu/d3d11] [  7] struct SPIRV_Cross_Input
[   0.476][d][vo/gpu/d3d11] [  8] {
[   0.476][d][vo/gpu/d3d11] [  9]     float2 _20 : TEXCOORD1;
[   0.476][d][vo/gpu/d3d11] [ 10] };
[   0.476][d][vo/gpu/d3d11] [ 11] 
[   0.476][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
[   0.476][d][vo/gpu/d3d11] [ 13] {
[   0.476][d][vo/gpu/d3d11] [ 14]     float4 _34 : SV_Target0;
[   0.476][d][vo/gpu/d3d11] [ 15] };
[   0.476][d][vo/gpu/d3d11] [ 16] 
[   0.476][d][vo/gpu/d3d11] [ 17] void frag_main()
[   0.476][d][vo/gpu/d3d11] [ 18] {
[   0.476][d][vo/gpu/d3d11] [ 19]     float3 _30 = _16.Sample(__16_sampler, _20).xyz * 1.0f;
[   0.476][d][vo/gpu/d3d11] [ 20]     _34 = float4(_30.x, _30.y, _30.z, float4(0.0f, 0.0f, 0.0f, 1.0f).w);
[   0.476][d][vo/gpu/d3d11] [ 21] }
[   0.476][d][vo/gpu/d3d11] [ 22] 
[   0.476][d][vo/gpu/d3d11] [ 23] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   0.476][d][vo/gpu/d3d11] [ 24] {
[   0.476][d][vo/gpu/d3d11] [ 25]     _20 = stage_input._20;
[   0.476][d][vo/gpu/d3d11] [ 26]     frag_main();
[   0.476][d][vo/gpu/d3d11] [ 27]     SPIRV_Cross_Output stage_output;
[   0.476][d][vo/gpu/d3d11] [ 28]     stage_output._34 = _34;
[   0.476][d][vo/gpu/d3d11] [ 29]     return stage_output;
[   0.476][d][vo/gpu/d3d11] [ 30] }
[   0.477][v][vo/gpu] Detected ICC profile contrast: inf
[   0.477][w][vo/gpu] ICC profile detected contrast very high (>100000), falling back to contrast 1000 for sanity. Set the icc-contrast option to silence this warning.
[   0.536][v][vo/gpu] Dither to 8.
[   0.582][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   0.584][v][vo/gpu/d3d11] Compiled a vertex shader in 3026us
[   0.584][v][vo/gpu/d3d11] shaderc: 1467us, SPIRV-Cross: 88us, D3DCompile: 1471us
[   0.584][d][vo/gpu/d3d11] GLSL source:
[   0.584][d][vo/gpu/d3d11] [  1] #version 450
[   0.584][d][vo/gpu/d3d11] [  2] #define tex1D texture
[   0.584][d][vo/gpu/d3d11] [  3] #define tex3D texture
[   0.584][d][vo/gpu/d3d11] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.584][d][vo/gpu/d3d11] [  5] layout(location=0) in vec2 vertex_position;
[   0.584][d][vo/gpu/d3d11] [  6] layout(location=1) in vec2 vertex_texcoord0;
[   0.584][d][vo/gpu/d3d11] [  7] layout(location=1) out vec2 texcoord0;
[   0.584][d][vo/gpu/d3d11] [  8] void main() {
[   0.584][d][vo/gpu/d3d11] [  9] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   0.584][d][vo/gpu/d3d11] [ 10] texcoord0 = vertex_texcoord0;
[   0.584][d][vo/gpu/d3d11] [ 11] }
[   0.584][d][vo/gpu/d3d11] HLSL source:
[   0.584][d][vo/gpu/d3d11] [  1] static float4 gl_Position;
[   0.584][d][vo/gpu/d3d11] [  2] static float2 _18;
[   0.584][d][vo/gpu/d3d11] [  3] static float2 _27;
[   0.584][d][vo/gpu/d3d11] [  4] static float2 _28;
[   0.584][d][vo/gpu/d3d11] [  5] 
[   0.584][d][vo/gpu/d3d11] [  6] struct SPIRV_Cross_Input
[   0.584][d][vo/gpu/d3d11] [  7] {
[   0.584][d][vo/gpu/d3d11] [  8]     float2 _18 : TEXCOORD0;
[   0.584][d][vo/gpu/d3d11] [  9]     float2 _28 : TEXCOORD1;
[   0.584][d][vo/gpu/d3d11] [ 10] };
[   0.584][d][vo/gpu/d3d11] [ 11] 
[   0.584][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Output
[   0.584][d][vo/gpu/d3d11] [ 13] {
[   0.584][d][vo/gpu/d3d11] [ 14]     float2 _27 : TEXCOORD1;
[   0.584][d][vo/gpu/d3d11] [ 15]     float4 gl_Position : SV_Position;
[   0.584][d][vo/gpu/d3d11] [ 16] };
[   0.584][d][vo/gpu/d3d11] [ 17] 
[   0.584][d][vo/gpu/d3d11] [ 18] void vert_main()
[   0.584][d][vo/gpu/d3d11] [ 19] {
[   0.584][d][vo/gpu/d3d11] [ 20]     gl_Position = float4(_18, 1.0f, 1.0f);
[   0.584][d][vo/gpu/d3d11] [ 21]     _27 = _28;
[   0.584][d][vo/gpu/d3d11] [ 22]     gl_Position.y = -gl_Position.y;
[   0.584][d][vo/gpu/d3d11] [ 23] }
[   0.584][d][vo/gpu/d3d11] [ 24] 
[   0.584][d][vo/gpu/d3d11] [ 25] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   0.584][d][vo/gpu/d3d11] [ 26] {
[   0.584][d][vo/gpu/d3d11] [ 27]     _18 = stage_input._18;
[   0.584][d][vo/gpu/d3d11] [ 28]     _28 = stage_input._28;
[   0.584][d][vo/gpu/d3d11] [ 29]     vert_main();
[   0.584][d][vo/gpu/d3d11] [ 30]     SPIRV_Cross_Output stage_output;
[   0.584][d][vo/gpu/d3d11] [ 31]     stage_output.gl_Position = gl_Position;
[   0.584][d][vo/gpu/d3d11] [ 32]     stage_output._27 = _27;
[   0.584][d][vo/gpu/d3d11] [ 33]     return stage_output;
[   0.584][d][vo/gpu/d3d11] [ 34] }
[   0.588][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   0.595][v][vo/gpu/d3d11] Compiled a fragment shader in 10883us
[   0.595][v][vo/gpu/d3d11] shaderc: 3791us, SPIRV-Cross: 412us, D3DCompile: 6680us
[   0.595][d][vo/gpu/d3d11] GLSL source:
[   0.595][d][vo/gpu/d3d11] [  1] #version 450
[   0.595][d][vo/gpu/d3d11] [  2] #define tex1D texture
[   0.595][d][vo/gpu/d3d11] [  3] #define tex3D texture
[   0.595][d][vo/gpu/d3d11] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.595][d][vo/gpu/d3d11] [  5] layout(location=0) out vec4 out_color;
[   0.595][d][vo/gpu/d3d11] [  6] layout(location=1) in vec2 texcoord0;
[   0.595][d][vo/gpu/d3d11] [  7] layout(std140, binding=0) uniform UBO {
[   0.595][d][vo/gpu/d3d11] [  8] layout(offset=0) vec3 src_luma;
[   0.595][d][vo/gpu/d3d11] [  9] layout(offset=16) vec3 dst_luma;
[   0.595][d][vo/gpu/d3d11] [ 10] layout(offset=32) vec2 texture_size0;
[   0.595][d][vo/gpu/d3d11] [ 11] layout(offset=48) mat2 texture_rot0;
[   0.595][d][vo/gpu/d3d11] [ 12] layout(offset=80) vec2 texture_off0;
[   0.595][d][vo/gpu/d3d11] [ 13] layout(offset=88) vec2 pixel_size0;
[   0.595][d][vo/gpu/d3d11] [ 14] };
[   0.595][d][vo/gpu/d3d11] [ 15] layout(binding=0) uniform sampler3D lut_3d;
[   0.595][d][vo/gpu/d3d11] [ 16] layout(binding=1) uniform sampler2D dither;
[   0.595][d][vo/gpu/d3d11] [ 17] layout(binding=2) uniform sampler2D texture0;
[   0.595][d][vo/gpu/d3d11] [ 18] void main() {
[   0.595][d][vo/gpu/d3d11] [ 19] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   0.595][d][vo/gpu/d3d11] [ 20] #undef tex
[   0.595][d][vo/gpu/d3d11] [ 21] #undef texmap
[   0.595][d][vo/gpu/d3d11] [ 22] #define tex texture0
[   0.595][d][vo/gpu/d3d11] [ 23] #define texmap texmap0
[   0.595][d][vo/gpu/d3d11] [ 24] vec2 pos = texcoord0;
[   0.595][d][vo/gpu/d3d11] [ 25] vec2 size = texture_size0;
[   0.595][d][vo/gpu/d3d11] [ 26] vec2 pt = pixel_size0;
[   0.595][d][vo/gpu/d3d11] [ 27] color = texture(tex, pos);
[   0.595][d][vo/gpu/d3d11] [ 28] color *= 1.000000;
[   0.595][d][vo/gpu/d3d11] [ 29] color.a = 1.000000;
[   0.595][d][vo/gpu/d3d11] [ 30] // scaler post-conversion
[   0.595][d][vo/gpu/d3d11] [ 31] // color mapping
[   0.595][d][vo/gpu/d3d11] [ 32] color.rgb *= vec3(1.000000);
[   0.595][d][vo/gpu/d3d11] [ 33] color.rgb *= vec3(1.000000);
[   0.595][d][vo/gpu/d3d11] [ 34] vec3 cpos;
[   0.595][d][vo/gpu/d3d11] [ 35] cpos[0] = LUT_POS(color[0], 64.0);
[   0.595][d][vo/gpu/d3d11] [ 36] cpos[1] = LUT_POS(color[1], 64.0);
[   0.595][d][vo/gpu/d3d11] [ 37] cpos[2] = LUT_POS(color[2], 64.0);
[   0.595][d][vo/gpu/d3d11] [ 38] color.rgb = tex3D(lut_3d, cpos).rgb;
[   0.595][d][vo/gpu/d3d11] [ 39] // dithering
[   0.595][d][vo/gpu/d3d11] [ 40] vec2 dither_pos = gl_FragCoord.xy * 1.0/64.0;
[   0.595][d][vo/gpu/d3d11] [ 41] float dither_value = texture(dither, dither_pos).r;
[   0.595][d][vo/gpu/d3d11] [ 42] color = floor(color * 255.0 + dither_value + 0.5 / 4096.0) * 1.0/255.0;
[   0.595][d][vo/gpu/d3d11] [ 43] out_color = color;
[   0.595][d][vo/gpu/d3d11] [ 44] }
[   0.595][d][vo/gpu/d3d11] HLSL source:
[   0.595][d][vo/gpu/d3d11] [  1] Texture2D<float4> _37 : register(t2);
[   0.595][d][vo/gpu/d3d11] [  2] SamplerState __37_sampler : register(s2);
[   0.595][d][vo/gpu/d3d11] [  3] Texture3D<float4> _80 : register(t0);
[   0.595][d][vo/gpu/d3d11] [  4] SamplerState __80_sampler : register(s0);
[   0.595][d][vo/gpu/d3d11] [  5] Texture2D<float4> _97 : register(t1);
[   0.595][d][vo/gpu/d3d11] [  6] SamplerState __97_sampler : register(s1);
[   0.595][d][vo/gpu/d3d11] [  7] 
[   0.595][d][vo/gpu/d3d11] [  8] static float4 gl_FragCoord;
[   0.595][d][vo/gpu/d3d11] [  9] static float2 _17;
[   0.595][d][vo/gpu/d3d11] [ 10] static float4 _116;
[   0.595][d][vo/gpu/d3d11] [ 11] 
[   0.595][d][vo/gpu/d3d11] [ 12] struct SPIRV_Cross_Input
[   0.595][d][vo/gpu/d3d11] [ 13] {
[   0.595][d][vo/gpu/d3d11] [ 14]     float2 _17 : TEXCOORD1;
[   0.595][d][vo/gpu/d3d11] [ 15]     float4 gl_FragCoord : SV_Position;
[   0.595][d][vo/gpu/d3d11] [ 16] };
[   0.595][d][vo/gpu/d3d11] [ 17] 
[   0.595][d][vo/gpu/d3d11] [ 18] struct SPIRV_Cross_Output
[   0.595][d][vo/gpu/d3d11] [ 19] {
[   0.595][d][vo/gpu/d3d11] [ 20]     float4 _116 : SV_Target0;
[   0.595][d][vo/gpu/d3d11] [ 21] };
[   0.595][d][vo/gpu/d3d11] [ 22] 
[   0.595][d][vo/gpu/d3d11] [ 23] float3 _129;
[   0.595][d][vo/gpu/d3d11] [ 24] float4 _138;
[   0.595][d][vo/gpu/d3d11] [ 25] 
[   0.595][d][vo/gpu/d3d11] [ 26] void frag_main()
[   0.595][d][vo/gpu/d3d11] [ 27] {
[   0.595][d][vo/gpu/d3d11] [ 28]     float4 _42 = _37.Sample(__37_sampler, _17) * 1.0f;
[   0.595][d][vo/gpu/d3d11] [ 29]     float4 _119 = _138;
[   0.595][d][vo/gpu/d3d11] [ 30]     _119.w = 1.0f;
[   0.595][d][vo/gpu/d3d11] [ 31]     float3 _122 = _129;
[   0.595][d][vo/gpu/d3d11] [ 32]     _122.x = lerp(0.0078125f, 0.9921875f, _42.x);
[   0.595][d][vo/gpu/d3d11] [ 33]     float3 _125 = _122;
[   0.595][d][vo/gpu/d3d11] [ 34]     _125.y = lerp(0.0078125f, 0.9921875f, _42.y);
[   0.595][d][vo/gpu/d3d11] [ 35]     float3 _128 = _125;
[   0.595][d][vo/gpu/d3d11] [ 36]     _128.z = lerp(0.0078125f, 0.9921875f, _42.z);
[   0.595][d][vo/gpu/d3d11] [ 37]     float4 _83 = _80.Sample(__80_sampler, _128);
[   0.595][d][vo/gpu/d3d11] [ 38]     _116 = (floor(((float4(_83.x, _83.y, _83.z, _119.w) * 255.0f) + _97.Sample(__97_sampler, (gl_FragCoord.xy * 1.0f) * 0.015625f.xx).x.xxxx) + 0.0001220703125f.xxxx) * 1.0f) * 0.0039215688593685626983642578125f.xxxx;
[   0.595][d][vo/gpu/d3d11] [ 39] }
[   0.595][d][vo/gpu/d3d11] [ 40] 
[   0.595][d][vo/gpu/d3d11] [ 41] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   0.595][d][vo/gpu/d3d11] [ 42] {
[   0.595][d][vo/gpu/d3d11] [ 43]     gl_FragCoord = stage_input.gl_FragCoord;
[   0.595][d][vo/gpu/d3d11] [ 44]     _17 = stage_input._17;
[   0.596][d][vo/gpu/d3d11] [ 45]     frag_main();
[   0.596][d][vo/gpu/d3d11] [ 46]     SPIRV_Cross_Output stage_output;
[   0.596][d][vo/gpu/d3d11] [ 47]     stage_output._116 = _116;
[   0.596][d][vo/gpu/d3d11] [ 48]     return stage_output;
[   0.596][d][vo/gpu/d3d11] [ 49] }
[   0.596][v][osd/libass] fontselect: (sans-serif, 400, 0) -> ArialMT, 0, ArialMT
[   0.602][v][cplayer] first video frame after restart shown
[   0.602][v][af] [convert] (disabled)
[   0.602][v][af] [out] 48000Hz stereo 2ch s16
[   0.604][d][cplayer] Run command: define-section, flags=64, args=[input_autospeedwin, y script-binding autospeedwin/autospeedwin
[   0.604][d][cplayer] , default]
[   0.604][d][cplayer] Run command: enable-section, flags=64, args=[input_autospeedwin, allow-hide-cursor+allow-vo-dragging]
[   0.604][v][cplayer] starting audio playback
[   0.604][v][cplayer] playback restart complete @ 0.000000
[   0.604][d][cplayer] Run command: define-section, flags=64, args=[input_forced_autospeedwin, , force]
[   0.606][d][cplayer] Run command: enable-section, flags=64, args=[input_forced_autospeedwin, allow-hide-cursor+allow-vo-dragging]
[   0.607][e][autospeedwin] Command subprocess: argument args has incompatible type.
[   0.626][d][osc] osc_init 
[   0.792][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   0.792][d][cplayer] Run command: enable-section, flags=64, args=[input, ]
[   0.792][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   0.793][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   0.793][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   0.793][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   0.793][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   0.801][v][osd/libass] fontselect: (mpv-osd-symbols, 400, 0) -> mpv-osd-symbols-Regular, 0, mpv-osd-symbols-Regular
[   0.803][v][vo/gpu] Reallocating OSD texture to 2048x256.
[   0.803][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   0.805][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   0.807][v][vo/gpu/d3d11] Compiled a vertex shader in 3674us
[   0.807][v][vo/gpu/d3d11] shaderc: 1741us, SPIRV-Cross: 99us, D3DCompile: 1834us
[   0.807][d][vo/gpu/d3d11] GLSL source:
[   0.807][d][vo/gpu/d3d11] [  1] #version 450
[   0.807][d][vo/gpu/d3d11] [  2] #define tex1D texture
[   0.807][d][vo/gpu/d3d11] [  3] #define tex3D texture
[   0.807][d][vo/gpu/d3d11] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.807][d][vo/gpu/d3d11] [  5] layout(location=0) in vec2 vertex_position;
[   0.807][d][vo/gpu/d3d11] [  6] layout(location=1) in vec2 vertex_texcoord;
[   0.807][d][vo/gpu/d3d11] [  7] layout(location=1) out vec2 texcoord;
[   0.807][d][vo/gpu/d3d11] [  8] layout(location=2) in vec4 vertex_ass_color;
[   0.807][d][vo/gpu/d3d11] [  9] layout(location=2) out vec4 ass_color;
[   0.807][d][vo/gpu/d3d11] [ 10] void main() {
[   0.807][d][vo/gpu/d3d11] [ 11] gl_Position = vec4(vertex_position, 1.0, 1.0);
[   0.807][d][vo/gpu/d3d11] [ 12] texcoord = vertex_texcoord;
[   0.807][d][vo/gpu/d3d11] [ 13] ass_color = vertex_ass_color;
[   0.807][d][vo/gpu/d3d11] [ 14] }
[   0.807][d][vo/gpu/d3d11] HLSL source:
[   0.807][d][vo/gpu/d3d11] [  1] static float4 gl_Position;
[   0.807][d][vo/gpu/d3d11] [  2] static float2 _18;
[   0.807][d][vo/gpu/d3d11] [  3] static float2 _27;
[   0.807][d][vo/gpu/d3d11] [  4] static float2 _28;
[   0.807][d][vo/gpu/d3d11] [  5] static float4 _30;
[   0.807][d][vo/gpu/d3d11] [  6] static float4 _32;
[   0.807][d][vo/gpu/d3d11] [  7] 
[   0.807][d][vo/gpu/d3d11] [  8] struct SPIRV_Cross_Input
[   0.807][d][vo/gpu/d3d11] [  9] {
[   0.807][d][vo/gpu/d3d11] [ 10]     float2 _18 : TEXCOORD0;
[   0.807][d][vo/gpu/d3d11] [ 11]     float2 _28 : TEXCOORD1;
[   0.807][d][vo/gpu/d3d11] [ 12]     float4 _32 : TEXCOORD2;
[   0.807][d][vo/gpu/d3d11] [ 13] };
[   0.807][d][vo/gpu/d3d11] [ 14] 
[   0.807][d][vo/gpu/d3d11] [ 15] struct SPIRV_Cross_Output
[   0.807][d][vo/gpu/d3d11] [ 16] {
[   0.807][d][vo/gpu/d3d11] [ 17]     float2 _27 : TEXCOORD1;
[   0.807][d][vo/gpu/d3d11] [ 18]     float4 _30 : TEXCOORD2;
[   0.807][d][vo/gpu/d3d11] [ 19]     float4 gl_Position : SV_Position;
[   0.807][d][vo/gpu/d3d11] [ 20] };
[   0.807][d][vo/gpu/d3d11] [ 21] 
[   0.807][d][vo/gpu/d3d11] [ 22] void vert_main()
[   0.807][d][vo/gpu/d3d11] [ 23] {
[   0.807][d][vo/gpu/d3d11] [ 24]     gl_Position = float4(_18, 1.0f, 1.0f);
[   0.807][d][vo/gpu/d3d11] [ 25]     _27 = _28;
[   0.807][d][vo/gpu/d3d11] [ 26]     _30 = _32;
[   0.807][d][vo/gpu/d3d11] [ 27]     gl_Position.y = -gl_Position.y;
[   0.807][d][vo/gpu/d3d11] [ 28] }
[   0.807][d][vo/gpu/d3d11] [ 29] 
[   0.807][d][vo/gpu/d3d11] [ 30] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   0.807][d][vo/gpu/d3d11] [ 31] {
[   0.807][d][vo/gpu/d3d11] [ 32]     _18 = stage_input._18;
[   0.807][d][vo/gpu/d3d11] [ 33]     _28 = stage_input._28;
[   0.807][d][vo/gpu/d3d11] [ 34]     _32 = stage_input._32;
[   0.807][d][vo/gpu/d3d11] [ 35]     vert_main();
[   0.807][d][vo/gpu/d3d11] [ 36]     SPIRV_Cross_Output stage_output;
[   0.807][d][vo/gpu/d3d11] [ 37]     stage_output.gl_Position = gl_Position;
[   0.807][d][vo/gpu/d3d11] [ 38]     stage_output._27 = _27;
[   0.807][d][vo/gpu/d3d11] [ 39]     stage_output._30 = _30;
[   0.807][d][vo/gpu/d3d11] [ 40]     return stage_output;
[   0.807][d][vo/gpu/d3d11] [ 41] }
[   0.811][v][vo/gpu/d3d11] shaderc compile status 'success' (0 errors, 0 warnings)
[   0.813][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   0.813][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   0.816][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   0.816][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   0.817][v][vo/gpu/d3d11] Compiled a fragment shader in 10001us
[   0.817][v][vo/gpu/d3d11] shaderc: 3344us, SPIRV-Cross: 335us, D3DCompile: 6322us
[   0.817][d][vo/gpu/d3d11] GLSL source:
[   0.817][d][vo/gpu/d3d11] [  1] #version 450
[   0.817][d][vo/gpu/d3d11] [  2] #define tex1D texture
[   0.817][d][vo/gpu/d3d11] [  3] #define tex3D texture
[   0.817][d][vo/gpu/d3d11] [  4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
[   0.818][d][vo/gpu/d3d11] [  5] layout(location=0) out vec4 out_color;
[   0.818][d][vo/gpu/d3d11] [  6] layout(location=1) in vec2 texcoord;
[   0.818][d][vo/gpu/d3d11] [  7] layout(location=2) in vec4 ass_color;
[   0.818][d][vo/gpu/d3d11] [  8] layout(std140, binding=0) uniform UBO {
[   0.818][d][vo/gpu/d3d11] [  9] layout(offset=0) vec3 src_luma;
[   0.818][d][vo/gpu/d3d11] [ 10] layout(offset=16) vec3 dst_luma;
[   0.818][d][vo/gpu/d3d11] [ 11] };
[   0.818][d][vo/gpu/d3d11] [ 12] layout(binding=0) uniform sampler2D osdtex;
[   0.818][d][vo/gpu/d3d11] [ 13] layout(binding=1) uniform sampler3D lut_3d;
[   0.818][d][vo/gpu/d3d11] [ 14] void main() {
[   0.818][d][vo/gpu/d3d11] [ 15] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
[   0.818][d][vo/gpu/d3d11] [ 16] color = vec4(ass_color.rgb, ass_color.a * texture(osdtex, texcoord).r);
[   0.818][d][vo/gpu/d3d11] [ 17] // color mapping
[   0.818][d][vo/gpu/d3d11] [ 18] // linearize
[   0.818][d][vo/gpu/d3d11] [ 19] color.rgb = clamp(color.rgb, 0.0, 1.0);
[   0.818][d][vo/gpu/d3d11] [ 20] color.rgb = mix(color.rgb * vec3(1.0/12.92), pow((color.rgb + vec3(0.055))/vec3(1.055), vec3(2.4)), lessThan(vec3(0.04045), color.rgb));
[   0.818][d][vo/gpu/d3d11] [ 21] color.rgb *= vec3(1.0/1.000000);
[   0.818][d][vo/gpu/d3d11] [ 22] color.rgb *= vec3(1.000000);
[   0.818][d][vo/gpu/d3d11] [ 23] color.rgb *= vec3(1.000000);
[   0.818][d][vo/gpu/d3d11] [ 24] // delinearize
[   0.818][d][vo/gpu/d3d11] [ 25] color.rgb = clamp(color.rgb, 0.0, 1.0);
[   0.818][d][vo/gpu/d3d11] [ 26] color.rgb *= vec3(1.000000);
[   0.818][d][vo/gpu/d3d11] [ 27] color.rgb = pow(color.rgb, vec3(1.0/2.4));
[   0.818][d][vo/gpu/d3d11] [ 28] vec3 cpos;
[   0.818][d][vo/gpu/d3d11] [ 29] cpos[0] = LUT_POS(color[0], 64.0);
[   0.818][d][vo/gpu/d3d11] [ 30] cpos[1] = LUT_POS(color[1], 64.0);
[   0.818][d][vo/gpu/d3d11] [ 31] cpos[2] = LUT_POS(color[2], 64.0);
[   0.818][d][vo/gpu/d3d11] [ 32] color.rgb = tex3D(lut_3d, cpos).rgb;
[   0.818][d][vo/gpu/d3d11] [ 33] out_color = color;
[   0.818][d][vo/gpu/d3d11] [ 34] }
[   0.818][d][vo/gpu/d3d11] HLSL source:
[   0.818][d][vo/gpu/d3d11] [  1] Texture2D<float4> _26 : register(t0);
[   0.818][d][vo/gpu/d3d11] [  2] SamplerState __26_sampler : register(s0);
[   0.818][d][vo/gpu/d3d11] [  3] Texture3D<float4> _130 : register(t1);
[   0.818][d][vo/gpu/d3d11] [  4] SamplerState __130_sampler : register(s1);
[   0.818][d][vo/gpu/d3d11] [  5] 
[   0.818][d][vo/gpu/d3d11] [  6] static float4 _14;
[   0.818][d][vo/gpu/d3d11] [  7] static float2 _30;
[   0.818][d][vo/gpu/d3d11] [  8] static float4 _138;
[   0.818][d][vo/gpu/d3d11] [  9] 
[   0.818][d][vo/gpu/d3d11] [ 10] struct SPIRV_Cross_Input
[   0.818][d][vo/gpu/d3d11] [ 11] {
[   0.818][d][vo/gpu/d3d11] [ 12]     float2 _30 : TEXCOORD1;
[   0.818][d][vo/gpu/d3d11] [ 13]     float4 _14 : TEXCOORD2;
[   0.818][d][vo/gpu/d3d11] [ 14] };
[   0.818][d][vo/gpu/d3d11] [ 15] 
[   0.818][d][vo/gpu/d3d11] [ 16] struct SPIRV_Cross_Output
[   0.818][d][vo/gpu/d3d11] [ 17] {
[   0.818][d][vo/gpu/d3d11] [ 18]     float4 _138 : SV_Target0;
[   0.818][d][vo/gpu/d3d11] [ 19] };
[   0.818][d][vo/gpu/d3d11] [ 20] 
[   0.818][d][vo/gpu/d3d11] [ 21] float3 _152;
[   0.818][d][vo/gpu/d3d11] [ 22] 
[   0.818][d][vo/gpu/d3d11] [ 23] void frag_main()
[   0.818][d][vo/gpu/d3d11] [ 24] {
[   0.818][d][vo/gpu/d3d11] [ 25]     float4 _39 = float4(_14.xyz, _14.w * _26.Sample(__26_sampler, _30).x);
[   0.818][d][vo/gpu/d3d11] [ 26]     float3 _48 = clamp(_39.xyz, 0.0f.xxx, 1.0f.xxx).xyz;
[   0.818][d][vo/gpu/d3d11] [ 27]     float3 _51 = _48 * 0.077399380505084991455078125f.xxx;
[   0.818][d][vo/gpu/d3d11] [ 28]     float3 _62 = pow((_48 + 0.054999999701976776123046875f.xxx) * 0.947867333889007568359375f.xxx, 2.400000095367431640625f.xxx);
[   0.818][d][vo/gpu/d3d11] [ 29]     bool3 _69 = bool3(0.040449999272823333740234375f.xxx.x < _48.x, 0.040449999272823333740234375f.xxx.y < _48.y, 0.040449999272823333740234375f.xxx.z < _48.z);
[   0.818][d][vo/gpu/d3d11] [ 30]     float3 _105 = pow(clamp(float3(_69.x ? _62.x : _51.x, _69.y ? _62.y : _51.y, _69.z ? _62.z : _51.z).xyz, 0.0f.xxx, 1.0f.xxx).xyz, 0.4166666567325592041015625f.xxx);
[   0.818][d][vo/gpu/d3d11] [ 31]     float3 _145 = _152;
[   0.818][d][vo/gpu/d3d11] [ 32]     _145.x = lerp(0.0078125f, 0.9921875f, _105.x);
[   0.818][d][vo/gpu/d3d11] [ 33]     float3 _148 = _145;
[   0.818][d][vo/gpu/d3d11] [ 34]     _148.y = lerp(0.0078125f, 0.9921875f, _105.y);
[   0.818][d][vo/gpu/d3d11] [ 35]     float3 _151 = _148;
[   0.818][d][vo/gpu/d3d11] [ 36]     _151.z = lerp(0.0078125f, 0.9921875f, _105.z);
[   0.818][d][vo/gpu/d3d11] [ 37]     float4 _133 = _130.Sample(__130_sampler, _151);
[   0.818][d][vo/gpu/d3d11] [ 38]     _138 = float4(_133.x, _133.y, _133.z, _39.w);
[   0.818][d][vo/gpu/d3d11] [ 39] }
[   0.818][d][vo/gpu/d3d11] [ 40] 
[   0.818][d][vo/gpu/d3d11] [ 41] SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
[   0.818][d][vo/gpu/d3d11] [ 42] {
[   0.818][d][vo/gpu/d3d11] [ 43]     _14 = stage_input._14;
[   0.818][d][vo/gpu/d3d11] [ 44]     _30 = stage_input._30;
[   0.818][d][vo/gpu/d3d11] [ 45]     frag_main();
[   0.818][d][vo/gpu/d3d11] [ 46]     SPIRV_Cross_Output stage_output;
[   0.818][d][vo/gpu/d3d11] [ 47]     stage_output._138 = _138;
[   0.818][d][vo/gpu/d3d11] [ 48]     return stage_output;
[   0.818][d][vo/gpu/d3d11] [ 49] }
[   0.819][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   0.823][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   0.829][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   0.833][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
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[   1.040][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   1.056][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   1.056][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
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[   1.522][d][cplayer] Run command: disable-section, flags=64, args=[input]
[   2.267][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.270][d][cplayer] Run command: enable-section, flags=64, args=[input, ]
[   2.272][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.273][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
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[   2.281][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.281][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
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[   2.281][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
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[   2.283][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
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[   2.288][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
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[   2.291][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
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[   2.292][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
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[   2.306][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.310][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.310][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.319][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.321][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.321][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.322][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.323][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.328][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.328][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.328][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.331][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.331][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.331][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.336][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.337][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.341][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.341][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.347][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.347][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.349][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.349][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.350][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.350][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.352][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.352][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.354][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.354][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.358][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.359][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.360][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.360][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.362][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.364][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.365][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.366][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.366][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.368][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.368][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.372][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.374][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.374][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.374][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.374][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.374][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.374][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.374][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.378][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.378][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.380][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.380][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.382][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.382][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.382][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.384][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.385][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.385][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.385][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.387][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.387][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.388][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.388][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.390][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.390][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.392][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.395][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.396][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.397][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.397][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.400][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.400][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.400][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.401][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.401][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.404][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.404][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.405][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.405][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.407][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.407][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.407][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.411][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.412][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.414][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.416][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.416][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.416][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.417][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.419][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.420][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.423][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.423][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.424][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.424][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.429][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.434][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.434][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.434][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.445][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.446][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.448][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.451][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.464][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.464][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.465][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.465][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.474][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.476][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.476][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.483][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.491][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.495][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   2.496][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.498][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.508][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.523][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.530][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.533][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.540][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.550][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.555][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.564][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.577][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.585][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.596][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.601][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.612][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.613][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.623][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.635][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.641][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.651][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.657][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.667][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.678][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.687][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.695][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.703][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.711][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.715][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.723][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.736][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.742][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.752][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.757][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.766][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.779][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.789][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.789][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.804][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.814][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.818][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.826][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.837][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.844][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.854][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.860][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.868][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.868][d][cplayer] Run command: script-binding, flags=73, args=[stats/display-stats]
[   2.868][d][cplayer] Run command: define-section, flags=64, args=[input_stats, I script-binding stats/display-stats-toggle
[   2.868][d][cplayer] i script-binding stats/display-stats
[   2.868][d][cplayer] , default]
[   2.868][d][cplayer] Run command: enable-section, flags=64, args=[input_stats, allow-hide-cursor+allow-vo-dragging]
[   2.868][d][cplayer] Run command: define-section, flags=64, args=[input_forced_stats, 1 script-binding stats/1
[   2.868][d][cplayer] , force]
[   2.868][d][cplayer] Run command: enable-section, flags=64, args=[input_forced_stats, allow-hide-cursor+allow-vo-dragging]
[   2.868][d][cplayer] Run command: define-section, flags=64, args=[input_stats, I script-binding stats/display-stats-toggle
[   2.868][d][cplayer] i script-binding stats/display-stats
[   2.868][d][cplayer] , default]
[   2.868][d][cplayer] Run command: enable-section, flags=64, args=[input_stats, allow-hide-cursor+allow-vo-dragging]
[   2.868][d][cplayer] Run command: define-section, flags=64, args=[input_forced_stats, 2 script-binding stats/2
[   2.868][d][cplayer] 1 script-binding stats/1
[   2.868][d][cplayer] , force]
[   2.868][d][cplayer] Run command: enable-section, flags=64, args=[input_forced_stats, allow-hide-cursor+allow-vo-dragging]
[   2.889][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.900][d][cplayer] Run command: show-text, flags=64, args=[{\r}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h{\b1}{\b0}Comic Girls @ 11988.mkv\N\h\h\h\h\h{\b1}Size:{\b0}\h\h8.819 GiB\h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\hmkv\N\h\h\h\h\h{\b1}Total Cache:{\b0}\h\h1.96 MiB\h\h(6.4 sec)\h\hSpeed:\h\h674.44 KiB/s{\b1}\N\NVideo:{\b0}\h\h{\b1}{\b0}h264 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10) (hwdec:\h\hd3d11va-copy)\N\h\h\h\h\h{\b1}A-V:{\b0}\h\h  0.000\N\h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h0 (decoder){\b1}{\b0}\h\h0 (output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h156.000 (specified)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h119.880 (specified){\b1}{\b0}\h\h119.880 (estimated)\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak  μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}00714 / 00977 / 19057 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}00000 / 00000 / 00000 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h1280 x 720\N\h\h\h\h\h{\b1}Window Scale:{\b0}\h\h1.000\N\h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h1.78\N\h\h\h\h\h{\b1}Pixel Format:{\b0}\h\hnv12\N\h\h\h\h\h{\b1}Primaries:{\b0}\h\hbt.709\h\h\h\h\h{\b1}Colormatrix:{\b0}\h\hbt.709\h\h\h\h\h{\b1}Levels:{\b0}\h\hlimited\N\h\h\h\h\h{\b1}Gamma:{\b0}\h\hbt.1886\N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h45 kbps{\b1}\N\NAudio:{\b0}\h\h{\b1}{\b0}flac (FLAC (Free Lossless Audio Codec))\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h2\h\h\h\h\h{\b1}Format:{\b0}\h\hs16\N\h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h48000 Hz\N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h769 kbps, 4000, 0]
[   2.901][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.901][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.901][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.914][d][global] config path: 'fonts' -/-> 'C:\Users\im\AppData\Roaming/mpv/fonts'
[   2.914][d][global] config path: 'fonts' -/-> 'C:/Program Files (x86)/SVP 4/mpv64/fonts'
[   2.914][d][global] config path: 'fonts' -/-> 'C:/Program Files (x86)/SVP 4/mpv64/mpv/fonts'
[   2.916][v][osd/libass] Shaper: FriBidi 1.0.5 (SIMPLE) HarfBuzz-ng 2.4.0 (COMPLEX)
[   2.916][d][global] config path: 'subfont.ttf' -/-> 'C:\Users\im\AppData\Roaming/mpv/subfont.ttf'
[   2.916][d][global] config path: 'subfont.ttf' -/-> 'C:/Program Files (x86)/SVP 4/mpv64/subfont.ttf'
[   2.916][d][global] config path: 'subfont.ttf' -/-> 'C:/Program Files (x86)/SVP 4/mpv64/mpv/subfont.ttf'
[   2.916][d][global] config path: 'fonts.conf' -/-> 'C:\Users\im\AppData\Roaming/mpv/fonts.conf'
[   2.916][d][global] config path: 'fonts.conf' -/-> 'C:/Program Files (x86)/SVP 4/mpv64/fonts.conf'
[   2.916][d][global] config path: 'fonts.conf' -/-> 'C:/Program Files (x86)/SVP 4/mpv64/mpv/fonts.conf'
[   2.917][v][osd/libass] Setting up fonts...
[   2.924][v][osd/libass] Using font provider directwrite
[   2.924][v][osd/libass] Done.
[   2.924][v][osd/libass] fontselect: (sans-serif, 400, 0) -> ArialMT, 0, ArialMT
[   2.925][i][osd/libass] fontselect: Using default font family: (Source Sans Pro, 400, 0) -> ArialMT, 0, ArialMT
[   2.925][v][osd/libass] fontselect: (Source Sans Pro, 400, 0) -> ArialMT, 0, ArialMT
[   2.925][i][osd/libass] fontselect: Using default font family: (Source Sans Pro, 700, 0) -> Arial-BoldMT, 0, Arial-BoldMT
[   2.925][v][osd/libass] fontselect: (Source Sans Pro, 700, 0) -> Arial-BoldMT, 0, Arial-BoldMT
[   2.938][v][vo/gpu] Reallocating OSD texture to 1024x512.
[   2.940][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.947][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.948][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.948][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.948][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.950][d][cplayer] Run command: script-binding, flags=73, args=[stats/display-stats]
[   2.953][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.963][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.967][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.975][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.989][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   2.994][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.009][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.010][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.022][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.025][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.034][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.044][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.052][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.054][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.054][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.059][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.059][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.059][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.060][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.060][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.062][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.062][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.066][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.069][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.069][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.080][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.083][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.083][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.086][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.089][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.089][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.089][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.090][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.091][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.098][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.098][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.103][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.112][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.114][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.117][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.118][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.126][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.137][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.137][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.137][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.146][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.155][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.161][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.168][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.175][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.176][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.182][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.189][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.192][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.208][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.210][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.211][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.211][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.222][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.225][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.230][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.230][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.232][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.245][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.251][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.253][d][cplayer] Run command: script-binding, flags=73, args=[stats/display-stats]
[   3.266][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.280][d][cplayer] Run command: show-text, flags=64, args=[{\r}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h{\b1}{\b0}Comic Girls @ 11988.mkv\N\h\h\h\h\h{\b1}Size:{\b0}\h\h8.819 GiB\h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\hmkv\N\h\h\h\h\h{\b1}Total Cache:{\b0}\h\h1.91 MiB\h\h(6.1 sec)\h\hSpeed:\h\h674.44 KiB/s{\b1}\N\NVideo:{\b0}\h\h{\b1}{\b0}h264 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10) (hwdec:\h\hd3d11va-copy)\N\h\h\h\h\h{\b1}A-V:{\b0}\h\h  0.000\N\h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h0 (decoder){\b1}{\b0}\h\h2 (output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h156.000 (specified)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h119.880 (specified){\b1}{\b0}\h\h119.880 (estimated)\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak  μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}02121 / 01176 / 30809 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}00000 / 00000 / 00000 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h1280 x 720\N\h\h\h\h\h{\b1}Window Scale:{\b0}\h\h1.000\N\h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h1.78\N\h\h\h\h\h{\b1}Pixel Format:{\b0}\h\hnv12\N\h\h\h\h\h{\b1}Primaries:{\b0}\h\hbt.709\h\h\h\h\h{\b1}Colormatrix:{\b0}\h\hbt.709\h\h\h\h\h{\b1}Levels:{\b0}\h\hlimited\N\h\h\h\h\h{\b1}Gamma:{\b0}\h\hbt.1886\N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h45 kbps{\b1}\N\NAudio:{\b0}\h\h{\b1}{\b0}flac (FLAC (Free Lossless Audio Codec))\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h2\h\h\h\h\h{\b1}Format:{\b0}\h\hs16\N\h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h48000 Hz\N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h769 kbps, 4000, 0]
[   3.280][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.280][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.290][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.292][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.307][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.309][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.321][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.327][d][cplayer] Run command: script-binding, flags=73, args=[stats/display-stats]
[   3.333][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.335][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.343][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.352][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.360][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.366][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.373][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.387][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.391][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.404][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.407][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.408][d][cplayer] Run command: script-binding, flags=73, args=[stats/display-stats]
[   3.429][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.441][d][cplayer] Run command: show-text, flags=64, args=[{\r}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h{\b1}{\b0}Comic Girls @ 11988.mkv\N\h\h\h\h\h{\b1}Size:{\b0}\h\h8.819 GiB\h\h\h\h\h{\b1}Format/Protocol:{\b0}\h\hmkv\N\h\h\h\h\h{\b1}Total Cache:{\b0}\h\h2.26 MiB\h\h(6.7 sec)\h\hSpeed:\h\h674.44 KiB/s{\b1}\N\NVideo:{\b0}\h\h{\b1}{\b0}h264 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10) (hwdec:\h\hd3d11va-copy)\N\h\h\h\h\h{\b1}A-V:{\b0}\h\h  0.000\N\h\h\h\h\h{\b1}Dropped Frames:{\b0}\h\h0 (decoder){\b1}{\b0}\h\h2 (output)\N\h\h\h\h\h{\b1}Display FPS:{\b0}\h\h156.000 (specified)\N\h\h\h\h\h{\b1}FPS:{\b0}\h\h119.880 (specified){\b1}{\b0}\h\h119.880 (estimated)\N\h\h\h\h\h{\b1}Frame Timings:{\b0}\h\h{\fs5.28}(last/average/peak  μs){\fs8}\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}01975 / 01226 / 30818 {\fnSource Sans Pro}\h\h\h\hFresh\N\h\h\h\h\h\h\h\h\h\h{\fnSource Sans Pro}00000 / 00000 / 00000 {\fnSource Sans Pro}\h\h\h\hRedraw\N\h\h\h\h\h{\b1}Native Resolution:{\b0}\h\h1280 x 720\N\h\h\h\h\h{\b1}Window Scale:{\b0}\h\h1.000\N\h\h\h\h\h{\b1}Aspect Ratio:{\b0}\h\h1.78\N\h\h\h\h\h{\b1}Pixel Format:{\b0}\h\hnv12\N\h\h\h\h\h{\b1}Primaries:{\b0}\h\hbt.709\h\h\h\h\h{\b1}Colormatrix:{\b0}\h\hbt.709\h\h\h\h\h{\b1}Levels:{\b0}\h\hlimited\N\h\h\h\h\h{\b1}Gamma:{\b0}\h\hbt.1886\N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h45 kbps{\b1}\N\NAudio:{\b0}\h\h{\b1}{\b0}flac (FLAC (Free Lossless Audio Codec))\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h2\h\h\h\h\h{\b1}Format:{\b0}\h\hs16\N\h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h48000 Hz\N\h\h\h\h\h{\b1}Bitrate:{\b0}\h\h769 kbps, 4000, 0]
[   3.443][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.443][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.443][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.449][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.459][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.473][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.476][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.476][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.481][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.481][d][cplayer] Run command: script-binding, flags=73, args=[stats/display-stats]
[   3.481][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.484][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.484][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.484][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.484][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.487][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.487][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.490][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.491][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.491][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.493][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.493][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.495][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.495][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.501][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.501][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.502][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.503][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.503][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.506][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.506][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.507][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.509][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.510][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.512][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.512][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.515][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.515][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.515][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.518][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.519][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.523][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.523][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.528][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.528][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.529][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.532][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.532][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.536][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.536][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.537][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.539][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.539][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.547][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.547][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.547][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.553][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.554][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.555][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.564][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.564][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.564][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.568][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.577][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.586][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.586][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.590][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.597][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.599][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.602][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.603][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.615][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.623][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.623][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.623][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.628][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.635][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.635][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.636][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.640][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.641][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.648][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.653][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.664][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.667][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.677][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.688][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.697][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.706][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.713][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.721][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.724][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.732][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.742][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.749][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.759][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.773][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.781][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.785][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.790][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.802][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.807][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.817][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.829][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.837][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.843][d][cplayer] Run command: cycle, flags=73, args=[pause, (NULL)]
[   3.843][v][cplayer] Set property: pause -> 1
[   3.843][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.874][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.893][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.902][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   3.903][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.905][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.937][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.944][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.968][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.995][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   3.999][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.030][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.046][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.051][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.051][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.059][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.059][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.060][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.064][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.064][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.064][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.065][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.065][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.065][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.069][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.069][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.070][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.070][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.070][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.071][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.072][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.072][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.073][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.073][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.075][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.075][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.076][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.076][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.077][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.077][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.078][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.078][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.079][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.079][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.080][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.080][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.081][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.081][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.082][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.082][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.084][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.084][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.084][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.084][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.085][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.085][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.086][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.086][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.087][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.087][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.088][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.088][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.089][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.089][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.090][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.090][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.090][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.091][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.091][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.092][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.092][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.094][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.094][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.095][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.095][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.096][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.096][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.096][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.098][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.098][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.099][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.099][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.099][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.099][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.100][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.100][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.101][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.101][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.102][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.102][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.103][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.103][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.104][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.104][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.105][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.105][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.106][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.106][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.107][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.107][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.109][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.109][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.109][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.109][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.110][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.110][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.111][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.111][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.112][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.112][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.113][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.113][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.114][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.115][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.119][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.119][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.120][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.120][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.120][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.121][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.121][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.122][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.122][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.122][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.122][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.124][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.124][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.124][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.124][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.125][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.125][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.126][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.126][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.127][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.127][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.128][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.128][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.129][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.129][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.129][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.129][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.130][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding1]
[   4.131][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.131][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding2]
[   4.146][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.150][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.180][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.196][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.211][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.242][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.246][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.272][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.296][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.302][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.332][d][cplayer] Run command: expand-text, flags=64, args=[${media-title}]
[   4.346][d][cplayer] Run command: disable-section, flags=64, args=[input]
[   4.622][d][cplayer] Run command: script-binding, flags=73, args=[osc/__keybinding2]
[   4.923][d][cplayer] Run command: quit, flags=73, args=[0]
[   4.923][v][cplayer] EOF code: 5  
[   4.923][v][ad] Uninit decoder.
[   4.923][v][vd] Uninit decoder.
[   4.944][d][cplayer] Terminating demuxers...
[   4.944][d][cplayer] Done terminating demuxers.
[   4.945][v][cplayer] finished playback, success (reason 3)
[   4.945][i][cplayer] 
[   4.945][i][cplayer] 
[   4.945][i][cplayer] Exiting... (Quit)
[   4.945][v][ipc_0] Exiting...
[   4.945][v][autoload] Exiting...
[   4.945][v][autospeedwin] Exiting...
[   4.945][v][ytdl_hook] Exiting...
[   4.945][d][cplayer] Run command: show-text, flags=64, args=[{\r}{\an7}{\fs8}{\fnSource Sans Pro}{\bord0.800000}{\3c&H262626&}{\1c&HFFFFFF&}{\alpha&H11&}{\xshad0.000000}{\yshad0.000000}{\4c&H000000&}{\b1}File:{\b0}\h\h{\b1}{\b0}Comic Girls @ 11988.mkv{\b1}\N\NAudio:{\b0}\h\h\N\h\h\h\h\h{\b1}Channels:{\b0}\h\h2\h\h\h\h\h{\b1}Format:{\b0}\h\hs16\N\h\h\h\h\h{\b1}Sample Rate:{\b0}\h\h48000 Hz, 4000, 0]
[   4.945][v][osc] Exiting...
[   4.945][v][stats] Exiting...
[   4.947][v][ao/openal] draining...
[   4.952][d][vo/gpu] flushing shader cache
[   4.959][v][vo/gpu/win32] uninit
